Real-time Combat like LonaRPG vs Turn-based Combat like Karryn's Prison

Jun 18, 2020
108
16
Real-time combat like Lonarpg vs Turn-based Combat like Karryn's Prison. Which one do you guys prefer?Like for real-time, heart for turn-based. I don't know how to make a poll lol.

Im planning to make my first NSFW Unity game. I'm a professional game dev so I *think* I can replicate either LonaRPG or KarrynPrison sex-focus combat.
 

Pretentious Goblin

Devoted Member
Nov 3, 2017
9,440
7,911
Definitely turn-based. Real-time is almost always janky in these games, including Lona. I prefer having time to think my next move, anyway.

But don't make it an overcomplicated, random mess like KP either. The player should know exactly what effect their next ability will have; only enemies should be unpredictable and even then, the player should have a good grasp of what each of their abilities would do.
 
Jun 18, 2020
108
16
Definitely turn-based. Real-time is almost always janky in these games, including Lona. I prefer having time to think my next move, anyway.

But don't make it an overcomplicated, random mess like KP either. The player should know exactly what effect their next ability will have; only enemies should be unpredictable and even then, the player should have a good grasp of what each of their abilities would do.
I see. Do you think the majority would share your opinion ?
 

MarshmallowCasserole

Active Member
Jun 7, 2018
728
1,792
Real-time combat like Lonarpg vs Turn-based Combat like Karryn's Prison. Which one do you guys prefer?Like for real-time, heart for turn-based. I don't know how to make a poll lol.
Can I say it's... an unfortunate choice of examples to emulate. And yes, I know, KP is probably the go-to example of turn-based battlefuck.

So with lona, I think, there isn't much to say other than it's such a jankfest, it's pathetic. It does a lot of things that degrade the smoothness of mechanics as a pathway to "difficulty", and it probably does that intentionally. Don't do that, absolutely do fucking not. I think you can do real-time combat exciting, just look towards more dynamic and polished combat. Look outside of adult games altogether. If not, then look at adult platformers, metroidvanias. This is real-time combat, and we have some nice examples here. Bullet heaven is genre option too, although I can't name many successful examples in the adult space. Which is a shame, because I feel A LOT of interesting stuff can be done with bullet heaven, if each upgrade has a sex "price" attached for the heroine. (As a tangent, in a normal game I like twin-stick, but... it's an adult game, a single stick control scheme may be actually better, for obvious reason)

With turn-based, esp modeled in the vein as KP, the problem is often the grind, and surprisingly a lack of tactical options. To me, KP felt needlessly drawn out because A) multiple waves is just a form of a damage sponge B) multiple battle phases, ruled by nested menus is just drawing out stuff so needlessly. If you're looking for interesting turn-based combat, I'd say Going Deeper, EroDungeons, or Corrupted Saviors are better games to use as a source of inspiration.

Overall, I feel like turn-based combat is easier to implement decently in an adult game, and easier to innovate on it too. I'd love a porn version of 20 mins till dawn, but I feel it's just harder for a designer to make it happen.
 
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Jun 18, 2020
108
16
Can I say it's... an unfortunate choice of examples to emulate. And yes, I know, KP is probably the go-to example of turn-based battlefuck.

So with lona, I think, there isn't much to say other than it's such a jankfest, it's pathetic. It does a lot of things that degrade the smoothness of mechanics as a pathway to "difficulty", and it probably does that intentionally. Don't do that, absolutely do fucking not. I think you can do real-time combat exciting, just look towards more dynamic and polished combat. Look outside of adult games altogether. If not, then look at adult platformers, metroidvanias. This is real-time combat, and we have some nice examples here. Bullet heaven is genre option too, although I can't name many successful examples in the adult space. Which is a shame, because I feel A LOT of interesting stuff can be done with bullet heaven, if each upgrade has a sex "price" attached for the heroine. (As a tangent, in a normal game I like twin-stick, but... it's an adult game, a single stick control scheme may be actually better, for obvious reason)

With turn-based, esp modeled in the vein as KP, the problem is often the grind, and surprisingly a lack of tactical options. To me, KP felt needlessly drawn out because A) multiple waves is just a form of a damage sponge B) multiple battle phases, ruled by nested menus is just drawing out stuff so needlessly. If you're looking for interesting turn-based combat, I'd say Going Deeper, EroDungeons, or Corrupted Saviors are better games to use as a source of inspiration.

Overall, I feel like turn-based combat is easier to implement decently in an adult game, and easier to innovate on it too. I'd love a porn version of 20 mins till dawn, but I feel it's just harder for a designer to make it happen.
Thanks for the detailed response ! You guys are experts, so where do you guys recommend I post demos, devlogs and such when starting out ?
 

nulnil

Active Member
May 18, 2021
655
443
Turn-based combat is easier to make, but a lot harder to design to actually be interesting. Most turn-based games just kind of have the combat and don't do much regarding strategy. And the ones that do actually have strategy, well, they're pretty damn brutal. I'm sure you know of a game like that.