Rebirth is a successful approach to vampire story building, but in parts it takes itself too seriously to be convincing as a visual novel in the wider sense.
Like an Asperger's, Rebirth has a very peculiar understanding of emotions and personal relationships. They don't feel as rich and varied as you would expect. Human behaviour is flawed and often silly, but Rebirth's developers sometimes come across as just looking down on the silly human squabbles, not even acknowledging them in other cases or treating them like a foreign concept that needs no explanation whatsoever.
The vampire myth in particular though revolves around beings that are immortal. Dealing with their emotions and their coping mechanisms is an elementary part of the myth, at least in the more modern vampire adaptations. What does it mean to live forever? How do I define my relationships and feelings towards other mortal and immortal beings? What do I find meaning and purpose in? Is there a meaning at all?
When the MC and Calisto meet for the first time, it is implied that these thoughts have relevance to Calisto. But in the course of the game you feel little of this. Rebirth is much more like a political chamber play. The exploration of vampiric family trees and ancient mysteries in Rebirth is clearly above the exploration of emotional bonds.
In my opinion, as a vampire VN, it would be more convincing if the personal relationships took on greater importance over the political-religious intrigues. So if the characters were not primarily defined by their abilities and needs as vampires, but what used to make them human. Most of the main characters in Rebirth have not been vampires for long, but all their thinking seems as if the reality of vampires is the only one they know or want to know. The human world, with its human needs, is almost non-existent in Rebirth. It seems post-apocalyptic in this regard. As if the human world had perished and all that still exists are the old gods, the laws of the vampire societies and the power struggles that emanate from them.
Like an Asperger's, Rebirth has a very peculiar understanding of emotions and personal relationships. They don't feel as rich and varied as you would expect. Human behaviour is flawed and often silly, but Rebirth's developers sometimes come across as just looking down on the silly human squabbles, not even acknowledging them in other cases or treating them like a foreign concept that needs no explanation whatsoever.
The vampire myth in particular though revolves around beings that are immortal. Dealing with their emotions and their coping mechanisms is an elementary part of the myth, at least in the more modern vampire adaptations. What does it mean to live forever? How do I define my relationships and feelings towards other mortal and immortal beings? What do I find meaning and purpose in? Is there a meaning at all?
When the MC and Calisto meet for the first time, it is implied that these thoughts have relevance to Calisto. But in the course of the game you feel little of this. Rebirth is much more like a political chamber play. The exploration of vampiric family trees and ancient mysteries in Rebirth is clearly above the exploration of emotional bonds.
In my opinion, as a vampire VN, it would be more convincing if the personal relationships took on greater importance over the political-religious intrigues. So if the characters were not primarily defined by their abilities and needs as vampires, but what used to make them human. Most of the main characters in Rebirth have not been vampires for long, but all their thinking seems as if the reality of vampires is the only one they know or want to know. The human world, with its human needs, is almost non-existent in Rebirth. It seems post-apocalyptic in this regard. As if the human world had perished and all that still exists are the old gods, the laws of the vampire societies and the power struggles that emanate from them.