Honestly an excellent game. Making the protagonist the guild's receptionist concerned with the fate of her viollage but unable to fix it directly and requiring help (that needs persuading through questionable means) was an inspired choice.
And so was making the protagonist willing from the start. Sure, she's down for sex acts very quickly. But these sex acts have consequences for her social life within the village. The barrier towards slutting out completely isn't an artificial game stat, it's the inhabitants' reactions to the protagonist. Act like a whore, get treated like a whore.
This is, in fact, what I'm missing in almost all RPGM games. That it's ultimately the player's choice based on in-game social rewards and penalties, with minimal stat barriers either way. Very few games implement this.
This one, however, did, and it works exactly like it's supposed to be.
There are, admittedly, some awkward controls when outside town and actually fighting. But at the end of the day, that's not the focus of the game and thus easily forgiven. For that matter, while the controls are awkward, combat is nevertheless more smoothly integrated than the usual RPGM fare. No, it isn't great, but neither is it a distraction. It's there, partially to give the protagonist an additional foil (want to be punished for your carelessness by an off-screen defloration? The game has you covered), it's fine.
I suppose it was a bit weird that the protagonist complained about losing her virginity to a rapist... AFTER already being deflowered while unconscious in the wilderness and AFTER vaginal penetration during prostitution, on run three, but, whatever. Maybe she's got a chrome steel hymen. Who knows?
And so was making the protagonist willing from the start. Sure, she's down for sex acts very quickly. But these sex acts have consequences for her social life within the village. The barrier towards slutting out completely isn't an artificial game stat, it's the inhabitants' reactions to the protagonist. Act like a whore, get treated like a whore.
This is, in fact, what I'm missing in almost all RPGM games. That it's ultimately the player's choice based on in-game social rewards and penalties, with minimal stat barriers either way. Very few games implement this.
This one, however, did, and it works exactly like it's supposed to be.
There are, admittedly, some awkward controls when outside town and actually fighting. But at the end of the day, that's not the focus of the game and thus easily forgiven. For that matter, while the controls are awkward, combat is nevertheless more smoothly integrated than the usual RPGM fare. No, it isn't great, but neither is it a distraction. It's there, partially to give the protagonist an additional foil (want to be punished for your carelessness by an off-screen defloration? The game has you covered), it's fine.
I suppose it was a bit weird that the protagonist complained about losing her virginity to a rapist... AFTER already being deflowered while unconscious in the wilderness and AFTER vaginal penetration during prostitution, on run three, but, whatever. Maybe she's got a chrome steel hymen. Who knows?