VN Unity Reclaim the Fame | Dev Thread | KamaDev Studio

KamaDev Studio

New Member
Jan 19, 2025
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Who Are We?

A collective effort of a private developer and a freelance development company, KamaDev Studio is an Adult Game Development Initiative with a dedicated and talented team that has a lot of relevant experience thanks to the extensive background from various branches of game development such as Storytelling, 3D/2D Design, Sound Engineering and much more. With our experience and desire, we aim to deliver the highest quality experience in all aspects of VN development.

Reclaim the Fame

Experience the story of Natalie Evans, a young and aspiring fashion design student who is also a part-time backstage worker for the local fashion shows.
Living a quiet life, hustling, trying to make a name for herself, everything changes for young Natalie in an instant.
Meeting the most influential man of the entertainment industry, Ethan Pierce, nothing will be the same for our innocent Nat.

Witness the life of Ashley Pierce and see how her life can turn upside down in one night. An 18 years old fresh graduate who lives on daddy's dime...
Wonder what the fate has stored for her? She will definitely need some help.

What Should You Expect?

A story filled with corruption, NTR, fashion, tough choices, blackmail and more...
2 playable characters, Natalie and Ashley, that you will switch between and experience the story with multiple angles.
An open world adventure with lots of side activities, side quests, interesting characters and tons of things to explore.
Meaningful mini-games thanks to Unity base we use.
No grind
No repetition

About NTR and Blackmail
We would like to address the possible questions about those subjects. NTR will be only used in the prologue section of the game as a strong plot device, defining the characters background for the main story and upcoming parts of the game. Blackmail will be sort of the same. Main blackmail subject is going to be a plot device however as the story develops, our main characters will face the consequences of the said blackmail plot. How they will respond to those consequences will be up to the player and define what kind of characters they will turn out to be.

Characters

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In Game Content

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Want to be a part of the team? Please visit this thread for details.​
 
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GokutheG

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Oct 20, 2022
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Will the mcs be able to stand up for themselves and tell the would be blackmailer to fuck off or will the mcs just end up abused regardless?
 
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Geigi

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Jul 7, 2017
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Will the mcs be able to stand up for themselves and tell the would be blackmailer to fuck off or will the mcs just end up abused regardless?
Considering the story, characters and the theme, I think it's going to be either kinetic novel or choices will be meaningless. It's another FMC story aimed at male players, which is a shame considering the characters are gorgeous.
 
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KamaDev Studio

New Member
Jan 19, 2025
6
84
Will the mcs be able to stand up for themselves and tell the would be blackmailer to fuck off or will the mcs just end up abused regardless?
Considering the story, characters and the theme, I think it's going to be either kinetic novel or choices will be meaningless. It's another FMC story aimed at male players, which is a shame considering the characters are gorgeous.
Thank you so much for your interest in our game and your kind words about the characters we've created.

We have updated our main post with answers to those questions and remarks however we would like to mention that answer here as well.

As an answer to what GokutheG asked, there will be a big event happening at the initial prologue section of the game. That event will feature a certain blackmail sequence and it is a huge plot point that we have to use to build everything else about the story on top. It will not be optional however whatever happens after the prologue will be entirely optional. As a small example, you can accept the blackmail and live with whatever happens to the character, either Natalie or Ashley or both depending on the sequence. Or, you can, as you've phrased, say fuck you and choose the hard way.

To answer Geigi, developing a game with tons of branches can easily turn out to be a mess that is virtually impossible to untangle on the long run however we will try our best to make choices impactful and meaningful. Either with their rewards or their story paths. We will release a prologue as a demo soon. Which will not have an open world yet. It will be created to introduce the characters, main story and the universe. After the demo, we will introduce the open world with places to explore, side quests to enjoy, characters to meet and either befriend or take on as an enemy.

To sum up everything, as everyone knows, it is virtually impossible to make everyone happy. Some might not like the characters, some might hate the plot or even the artstyle given that everything else is perfect for them. We are trying our best to make a game that appeals to the people with similar interests about our approach as well as create it to become a widely acceptable and equally enjoyable experience. Depending on your take on certain aspects, it can be a hit or miss and we will do everything we can to make it a hit.

Again, thank you for your interest and taking your time to drop a few keystrokes here in our thread.
 

Geigi

Well-Known Member
Jul 7, 2017
1,993
4,264
Thank you so much for your interest in our game and your kind words about the characters we've created.

We have updated our main post with answers to those questions and remarks however we would like to mention that answer here as well.

As an answer to what GokutheG asked, there will be a big event happening at the initial prologue section of the game. That event will feature a certain blackmail sequence and it is a huge plot point that we have to use to build everything else about the story on top. It will not be optional however whatever happens after the prologue will be entirely optional. As a small example, you can accept the blackmail and live with whatever happens to the character, either Natalie or Ashley or both depending on the sequence. Or, you can, as you've phrased, say fuck you and choose the hard way.

To answer Geigi, developing a game with tons of branches can easily turn out to be a mess that is virtually impossible to untangle on the long run however we will try our best to make choices impactful and meaningful. Either with their rewards or their story paths. We will release a prologue as a demo soon. Which will not have an open world yet. It will be created to introduce the characters, main story and the universe. After the demo, we will introduce the open world with places to explore, side quests to enjoy, characters to meet and either befriend or take on as an enemy.

To sum up everything, as everyone knows, it is virtually impossible to make everyone happy. Some might not like the characters, some might hate the plot or even the artstyle given that everything else is perfect for them. We are trying our best to make a game that appeals to the people with similar interests about our approach as well as create it to become a widely acceptable and equally enjoyable experience. Depending on your take on certain aspects, it can be a hit or miss and we will do everything we can to make it a hit.

Again, thank you for your interest and taking your time to drop a few keystrokes here in our thread.
Thank you for answering, I will give this game a chance and play the demo when it's out.
 

KamaDev Studio

New Member
Jan 19, 2025
6
84
Development Update #1

Hello again. We've been working hard on the first release of the game and we've made some great progress towards that goal.

A huge portion of the renders are done and we are working on the mini-game sequence of the first release.

In the meantime, our Unity Dev is creating awesome UI/UX for us.

Most of the original soundtrack of the game has been created. As of now, 30 tracks, both with and without vocals.

Over 2000 frames worth of animations have been rendered and we are still rendering more. (Not xxx animations for the time being but what you'll see in the first release will give you an idea about the quality we are going for.)

  • We've developed a new approach on incorporating AI technology in the game without breaking any quality and spirit of our renders which we will be detailing down below with examples. Thanks to that, we will be able to increase dynamism in the game overall without spending unnecessary amount of time on small but important stuff, instead focus our efforts on what matters more. Don't worry though, AI touched content will be completely optional and can be disabled anytime for the vanilla experience if you do not wish to see any AI content at all.​
  • As above, you can see that with the help of a custom workflow using ComfyUI, we can feed the renders we've created and get small idle animations like these without breaking and changing the quality and feel of the overall image.


    EP1-S1-SS2_R008.png
  • Another use case for this can be seen here. In general, a small groping scene like this won't get animated in most of the games. Even if it is animated, it won't look like this mainly due to the limitations of DAZ3D, the software most of the VN developers use to create their visuals aka renders.
  • By utilizing the said workflow incorporating AI, we suddenly obtain a tool that lets us experiment and create short animated videos like you see above in amazing timeframes such as 5-10 minutes per generation. As we've said before, game will have a feature that will let you choose if you wanna see AI content or not.
  • All the images we create are coming straight from DAZ and they do not undergo any post processing via Photoshop or similar image processing software. Some of them as you can see above are fed to the AI workflow and turn into animated content. Even with that workflow, we pay extra attention to keep everything as natural and RAW as possible meaning there are no upscaling, quality enhancement or tweaks. We are more than happy to provide proof of this if further inquiry is made on the subject however do not expect us to share the AI workflow itself since it is our in house workflow tailored for our needs.


Another subject we would like to touch is oldschool animations that are made by hand. Reading the previous statements, you might think that all the animations will be made by AI. On the contrary, a small portion of animations are made by AI and a good majority (%90 currently) is posed and rendered by hand. To combine this with another subject, our custom soundtracks, we are dropping a video below. It contains an animation rendered straight from DAZ and an OST we've created. It has only been touched with DaVinci Resolve for syncing to the music with cuts and adding glares. As a small disclaimer, all the videos and images you see here have been heavily compressed so that we can upload them. The actual quality is much, much higher.