This is promising, but it has a few problems.
The first issue is the UI.
The developer is flexing with custom elements, but ignoring the user experience. Every thing you need to do requires guess work, using icons can work when they are clear, but the only clear ones here are the roll back and save icons. There's even an "X" in the save screen that could be either close window or quit game, and when I assumed it was close window... It quit me out of the game.
The second issue is transitions.
There are a lot of fancy ones that call attention to themselves. Some work, others feel egregious and take me out of the story.
Which makes it baffling as to why there are so many straight cuts for character movement. It makes it incredibly jerky, and would be served better by dissolves for the smoothness.
The third issue is story and writing.
While the concept is interesting, execution of the small things is not great. There is not a lot of conflict in what we have so far, so the characters are not being revealed very well. This is compounded by all of them sounding the same (aside from Max, who is a very basic archetype, but at least has some differentiation from the main character. The girls could all be swapped with each other and their dialogue would still fit.)
All this leads to a sense that nothing is happening.
The fourth issue is framing.
There is one particular scene of Max and MC in the cafeteria that "crosses the line" where we see shots of them both looking at each other, but because it crosses the invisible line between them, they end up on the same side of the frame, which breaks the sense of space. This is a pretty easy fix.
And a taste thing:
I don't like the desaturated look. The game appears to have a grey filter applied across the camera, dampening the vibrancy of the colours. The lighting also relies too heavily on the environment lights and there aren't enough character lights to make them pop from the backgrounds.
Otherwise this game has a lot of style and potential, but I'd be lying if I said it had even come close to realising it in what has been released so far. It's one to watch, but the deveoper really needs to focus on the basics more than trying to be flashy.
The first issue is the UI.
The developer is flexing with custom elements, but ignoring the user experience. Every thing you need to do requires guess work, using icons can work when they are clear, but the only clear ones here are the roll back and save icons. There's even an "X" in the save screen that could be either close window or quit game, and when I assumed it was close window... It quit me out of the game.
The second issue is transitions.
There are a lot of fancy ones that call attention to themselves. Some work, others feel egregious and take me out of the story.
Which makes it baffling as to why there are so many straight cuts for character movement. It makes it incredibly jerky, and would be served better by dissolves for the smoothness.
The third issue is story and writing.
While the concept is interesting, execution of the small things is not great. There is not a lot of conflict in what we have so far, so the characters are not being revealed very well. This is compounded by all of them sounding the same (aside from Max, who is a very basic archetype, but at least has some differentiation from the main character. The girls could all be swapped with each other and their dialogue would still fit.)
All this leads to a sense that nothing is happening.
The fourth issue is framing.
There is one particular scene of Max and MC in the cafeteria that "crosses the line" where we see shots of them both looking at each other, but because it crosses the invisible line between them, they end up on the same side of the frame, which breaks the sense of space. This is a pretty easy fix.
And a taste thing:
I don't like the desaturated look. The game appears to have a grey filter applied across the camera, dampening the vibrancy of the colours. The lighting also relies too heavily on the environment lights and there aren't enough character lights to make them pop from the backgrounds.
Otherwise this game has a lot of style and potential, but I'd be lying if I said it had even come close to realising it in what has been released so far. It's one to watch, but the deveoper really needs to focus on the basics more than trying to be flashy.