Create and Fuck your AI Cum Slut –70% OFF
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4.10 star(s) 17 Votes

Zane Carlson

Well-Known Member
Sep 22, 2023
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I'd only be more precise saying you need to catch him as he spins his sack above his head (before the hitbox actually comes out), once he starts moving around, there is nothing to do but to avoid it, but you should always have the time to run up and catch him since this grab seems to be instant as long as you're positioned right
Doesn't he have an active hitbox while doing that?
Also, does the timing actually matter or can you just do it so long as he's flashing and you're close enough?
My bad, I meant when he prepares.
 

Reikou221

New Member
Jan 9, 2025
2
1
3
The ninjutsu doesn't work if your using controller. Which sucks. Also, I would really love to use D-Pad instead of analog for movement. Small nick picks. Nothing major, just quality of life comfortability
 
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Zee the Bunny

Member
Mar 29, 2022
115
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This is very high quality, can't wait til it's finished. I don't understand what's the deal with the Japanese and balding men in porn, but it doesn't spoil this game much.
 

Shu_Ouma14

Newbie
Feb 27, 2018
51
12
131
Great game so far. At the beginning I was appalled at the movement and controls. The takedown animation is strange and makes you travel from one end of the screen to another and after the takedown, it is possible to just fall off the ledge because of the quick sideways jump the character makes. I'm not sure whether I am experiencing input delay or just animation commitment. It overall reminds me of Mark of the Ninja. The boss battle at the end is well designed and every defeat felt earned. The tools were useless against the boss and there isn't enough time to cast Ninjutsu (at least for me). The H-Content doesn't seem to be the focus as of yet but the animations are good. The first thing that needs to be implemented is custom keybinds and controller support.
 

Zane Carlson

Well-Known Member
Sep 22, 2023
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The boss battle at the end is well designed and every defeat felt earned.
You are one of the few if not only one who claims this to be the case.
The first thing that needs to be implemented is custom keybinds and controller support.
Similar to the many requests for mobile versions, why are so many people playing on controllers for none console games?
 

Shu_Ouma14

Newbie
Feb 27, 2018
51
12
131
You are one of the few if not only one who claims this to be the case.

Similar to the many requests for mobile versions, why are so many people playing on controllers for none console games?
I was talking about my experience with the boss battle. I understand just having 3 health bars and the boss's ability to take out 2 of them at once without the game giving you a realistic method of healing is extremely strict especially when it is the very first boss you face. What I liked was how you can learn the attack patterns and the precise hitboxes. Creating a roadblock like this will filter out most players which is NOT a good thing.

As for controls, using "E, WASD, JKL, Space" is a confusing combination. Granted, one can learn it through muscle memory but adding custom keybinds and controller support would make it much better. Adding this wouldn't be behemoth of a task, considering it is made in Unity. Controllers are very popular even for PC games. Outside of shooters and games with a lot of controls, there aren't any meaningful advantages of using Keyboard and Mouse.
 

Zane Carlson

Well-Known Member
Sep 22, 2023
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I understand just having 3 health bars and the boss's ability to take out 2 of them at once without the game giving you a realistic method of healing is extremely strict especially when it is the very first boss you face.
You can try doing the ninjutsu for healing since you can't be hurt once you succeed it.
 

BoingWoing

New Member
Jun 27, 2020
14
311
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Some people have been making fan art/animations recently, so I thought I'd make a post here to aggregate everything in one place so that I can easily link to it in the main post. I'll continue to update this post as more content is created. If anyone has any artwork they'd like to see added here, feel free to let me know!

@Nionion's Sketches/Animations:
@Malisnosh's Sketches:
ZM-W Sketches:
  • (4 Images)
@DKPlasma's Sketches:
 
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Supreme Dumbass of Thyme

Well-Known Member
May 12, 2022
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Basically, the game gives you a bunch of tools to solve problems, but then throws you up against a boss who ignores all of them.
The issues you have with the boss countering your tools boil down to two main things: imprecision and jank. Your tools don't work, and nor will your attack ninjitsu, but that's the point. Your combat prowess alone is what you need to fight. Everything else is mostly for utility and stealth, not combat. (Hence why Akaren is not strong enough to take enemies down without forcefully slamming them into the ground.) The game essentially is trying to teach you how to make do with few resources. You getting countered for landing hits on the boss is a result of you only attacking in the same few windows. There are a LOT of opportunities to get 3 hits off because of his ending lag on some moves, and even in the rare case the third hit gets countered, you can easily use that against him, since the air time you get makes it excessively easy to avoid the counter grab.

As for the takedown, you actively acknowledged that it's broken, but also say it's a trap...that makes no sense. However, I think you may also be doing it wrong. If you don't see a blue trail on the startup of your takedown animation for that counter, it won't count. It will mess up sometimes, yeah, but if you aren't seeing an entirely different animation for the startup, you're not going to counter.

I get why the boss frustrates you, but the entire point is for you to experiment and find ways to proceed despite not having everything at your disposal. For a ninja game, it wouldn't really make sense for that not to be something you're required to do at some point. No one in this kind of field of work can survive for very long if they're unwilling to adapt.
Doesn't he have an active hitbox while doing that?
Also, does the timing actually matter or can you just do it so long as he's flashing and you're close enough?
The timing doesn't matter, but you should try to do it as soon as possible. Otherwise, it's likely that the jump animation will trigger, but it'll cancel because of the boss starting his attack.
 

iamnuff

Well-Known Member
Sep 2, 2017
1,914
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The issues you have with the boss countering your tools boil down to two main things: imprecision and jank.
... Yes?
What do you think I'm complaining about exactly?
Bad game design and broken mechanics.

I know it's an intentional part of the design design that they take all of your tools away and make you fight the boss head on. I'm saying that that's not a good way to design your game.
The options that the game gives you should be useful not just in the basic levels but also in boss-fights.
The Kunai should do something to the boss. The first two attacks should do some damage (although obviously not as much as the third)

The fire jutsu is hard to pull off, a limited resource and honestly not very useful against ordinary enemies (who are already so easy to kill) so if it's also not useful against the boss, what's even the point of it?
Make it do 1/5th of his hp on hit. Since you can only do it three times at most before running out of MP, that would still force the player to find another way to shave off those last 2/5ths of his health even if you land all three (or to do something sketchy with intentionally getting caught by his rape-counter move to get fucked and get some MP back, which would at least be an interesting mechanical interaction)

As for the takedown counter being 'a trap'
Obviously i'm saying that because the game tells you that it will work if you do it with the right timing, but it doesn't.
The fact that it's not intentionally a trap (because it's not supposed to be broken) doesn't change anything from the POV of the end-user. It's still a trap. If you attempt to do the counter, you're just going to be punished for it.

As for there being 'plenty of places to get three hits in', I just think you're outright wrong. None of the boss's moves have such a huge recovery that you can land all three hits. He always recovers and reacts while the ass-slam is charging up, and he'll take off half your life if you get greedy like that.

But that's the point I made, most of the time, he ONLY reacts after you land two hits, and those first two hits don't really do anything. So aim those so that you miss on purpose and only hit with the third one, and suddenly he's not a very difficult fight.

It's just not satisfying that the only way to beat his boss is to lame out his bad AI instead of actually using all of the tools and mechanics that the game has.
 
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Supreme Dumbass of Thyme

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May 12, 2022
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The fire jutsu is hard to pull off, a limited resource and honestly not very useful against ordinary enemies (who are already so easy to kill) so if it's also not useful against the boss, what's even the point of it?
It's mostly for large groups of enemies that are more difficult to take down individually. You can easily go without it, but it's meant to be an area clear tool, not a high-damage tool. There's also an animation for a version of this that has seeking by the looks of it, so it's likely that a version that does what you're suggesting is planned, but is not intended to be had this early.

Make it do 1/5th of his hp on hit. Since you can only do it three times at most before running out of MP, that would still force the player to find another way to shave off those last 2/5ths of his health even if you land all three (or to do something sketchy with intentionally getting caught by his rape-counter move to get fucked and get some MP back, which would at least be an interesting mechanical interaction)
Because of the amount of damage the armor break does, this would very quickly become unbalanced. The fight is balanced around you properly landing the counters, making the fight really short when done correctly. Adding this would be a disservice to the player, because then the fight would be so lightning fast on average that it would teach you a grand total of nothing, leaving very little space for the game getting harder to feel organic.

The fact that it's not intentionally a trap (because it's not supposed to be broken) doesn't change anything from the POV of the end-user. It's still a trap. If you attempt to do the counter, you're just going to be punished for it.
You still missed a part of my point here. We would not mention that it can do a bunch of damage if it never worked. It CAN work. But timing is not the entire issue. You have to be positioned correctly as well. While the mechanic is somewhat broken, it's not impossible to land. It just takes practice to get it right, and it will likely be improved later to make it less buggy.

As for there being 'plenty of places to get three hits in', I just think you're outright wrong. None of the boss's moves have such a huge recovery that you can land all three hits. He always recovers and reacts while the ass-slam is charging up, and he'll take off half your life if you get greedy like that.
I have an entire video of fighting the boss to prove you wrong. Without taking a lick of damage.
Gofile

Not my fastest run, but I am proud of this.
The game is not perfect by any means, but you don't have to be lame to win. As long as you know how to work around the game's jagged bits, the game can feel pretty smooth.
 

Zane Carlson

Well-Known Member
Sep 22, 2023
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As for the takedown counter being 'a trap'
Obviously i'm saying that because the game tells you that it will work if you do it with the right timing, but it doesn't.
The fact that it's not intentionally a trap (because it's not supposed to be broken) doesn't change anything from the POV of the end-user. It's still a trap. If you attempt to do the counter, you're just going to be punished for it.
Do you mean when he has the sack attack and he has the pink flashing icon?
When he does the pink flashing icon you need to stand next to him, or very close to him, and press E to disarm him.
Once I found that out the Boss became much more sufferable to fight.
As for there being 'plenty of places to get three hits in', I just think you're outright wrong.
One very good one is when he is about to pick up the sack as it can also potentially lose the sack if done quick enough.
 

Supreme Dumbass of Thyme

Well-Known Member
May 12, 2022
1,095
966
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I've got the same alert with Avira security
I'm starting to think there needs to be a handbook for newbies to this site, because the amount of you that figure out the reply system and not the search system is actually hilariously impressive. No one has talked about the malware in-depth because we've already determined it's a false positive triggered by the system used to translate the game.
 

Xyphr

Newbie
Jun 5, 2023
52
51
104
I'm starting to think there needs to be a handbook for newbies to this site, because the amount of you that figure out the reply system and not the search system is actually hilariously impressive. No one has talked about the malware in-depth because we've already determined it's a false positive triggered by the system used to translate the game.
Too many people thinking with their dicks on this site, which is fair, but jesus christ its basic tech literacy, I atleast try to scroll a few pages and search keywords before asking a question
 
4.10 star(s) 17 Votes