In the end this was a choice between 1 & 2 stars.
TL;DR: Somewhat novel idea completely let down by story, design, gameplay, ui and technical incompetence
A horrible story seeing the main character corrupting the women of the area to become his slaves. I say corrupting but in truth it's basically just mental abuse. This in itself would be fine (I don't mind a monster MC) if the game would acknowledge these actions as such. Instead the story pretends as if all the women were discovering their true nature and we as player are just giving a push in the right direction. This craving to be treated like shit also seems to be inherent in all the women of the area as every woman present in one of the many public humiliation scenes just desperately wants to take the slaves place
While the renders in general are well made, the lack of care when it comes to male models is very noticeable and often takes one right out of the scene. Every male character is basically just a variation of the same bald dude. This might not bother a lot of people but for someone like me it's an emersion killer.
Gameplay loop is simple and somewhat pointless. The player is asked to take photos and sell them to what's probably the only somewhat dominant woman in the world. All of that is done in a way that only allows 1 picture per day which feeds in a money sink mechanic in form of rent which looses all meaning on day one. Additionally the player can interact with slaves(doesn't take time but forces repeat scenes) to keep them happy. Make slaves work on cam shows(passive income so that making money becomes even more meaningless) and some quest related activities often just resulting in waiting a few day or starting a scene.
The ui is passable as it is basically just a series of buttons to instigate events and make some flavour decisions. There are rudimentary shop interfaces for the 3(seriously why 3) shops in the game with lacking player feedback and item names that sometimes deviate from the names given to the player as event conditions. Just lacking care like every part of the game.
What pushes the game down from 2 to 1 in the end is technical incompetence. It is basically impossible to not sequence break the game. This in the best case leads to scenes with characters that shouldn't be there being played and in the worst case soft locks the player as conditions can't be met for events any more. Development is seemingly done based on the latest events and additions of content are not placed into context with previous activities.
TL;DR: Somewhat novel idea completely let down by story, design, gameplay, ui and technical incompetence
A horrible story seeing the main character corrupting the women of the area to become his slaves. I say corrupting but in truth it's basically just mental abuse. This in itself would be fine (I don't mind a monster MC) if the game would acknowledge these actions as such. Instead the story pretends as if all the women were discovering their true nature and we as player are just giving a push in the right direction. This craving to be treated like shit also seems to be inherent in all the women of the area as every woman present in one of the many public humiliation scenes just desperately wants to take the slaves place
While the renders in general are well made, the lack of care when it comes to male models is very noticeable and often takes one right out of the scene. Every male character is basically just a variation of the same bald dude. This might not bother a lot of people but for someone like me it's an emersion killer.
Gameplay loop is simple and somewhat pointless. The player is asked to take photos and sell them to what's probably the only somewhat dominant woman in the world. All of that is done in a way that only allows 1 picture per day which feeds in a money sink mechanic in form of rent which looses all meaning on day one. Additionally the player can interact with slaves(doesn't take time but forces repeat scenes) to keep them happy. Make slaves work on cam shows(passive income so that making money becomes even more meaningless) and some quest related activities often just resulting in waiting a few day or starting a scene.
The ui is passable as it is basically just a series of buttons to instigate events and make some flavour decisions. There are rudimentary shop interfaces for the 3(seriously why 3) shops in the game with lacking player feedback and item names that sometimes deviate from the names given to the player as event conditions. Just lacking care like every part of the game.
What pushes the game down from 2 to 1 in the end is technical incompetence. It is basically impossible to not sequence break the game. This in the best case leads to scenes with characters that shouldn't be there being played and in the worst case soft locks the player as conditions can't be met for events any more. Development is seemingly done based on the latest events and additions of content are not placed into context with previous activities.