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Version 0.22 is now out and ready for play testing. In this update we focused on overhauling our menu systems, GUI, and designing everything in a way that fixes support for controllers and handhelds like the Steam Deck. The Android experience is also improved with a more polished interface with special made assets instead of just rescaled assets from the PC version. In the story we focused on expanding and refining Eryn's path, although the changes are part of a broader overhaul that isn't yet complete. The net play time has increased by about 10 minutes, but this includes rewrites to existing scenes. Like the last update, this version will require old persistent data to be deleted, so if you have weird bugs on Windows check in your appdata folder (C:\Users\yourusername\AppData\Roaming\RenPy\RefugeOfEmbers\) for old persistent data files that could be causing issues.
Based on user feedback we slimmed down the textbox and choice buttons to increase the amount of screen real estate for artwork. The mobile version has the biggest difference since the old version was larger proportionally. In the past we also had an issue with dialogue and choice text sometimes extending outside of the text boxes on mobile. This was because the mobile font was about 40% larger than the PC font, but the boxes were only about 20% larger. Now they're both the same percent larger so if it looks good on PC we don't have to double check mobile too.
We also found a better approach for the quickmenu, which are the small buttons at the bottom of the screen. We ran a poll to see what buttons were used, and ultimately decided to turn it into a menu option. Under video settings you can toggle between the standard 5 button panel, a full 8 button panel, or just disable it entirely. There's a weird screen jitter when you change the setting for now, but we have a plan to fix this in a later update. We've also added a setting called film grain, which adds a really subtle film grain effect. We were trying to go with an old anime kind of a look to really sell the animations and we both think it really adds a lot, but it's an expensive effect for performance so if you're on really old hardware and suddenly the game is running like crap go ahead and turn that off.
The screens and logic are all be working, but the sprite viewer has been temporarily removed and will be returning in the next update. We're also missing the new journal and achievements screens this time around, but they'll both be making an appearance soon.
Eryn's path is expanded in the prologue, but still very much incomplete. In the next update we'll be adding to her festival scene. A lot of the writing is in and it's in the second to last draft, but there's a lot of artwork missing so we just reused what was in the game before as placeholders. We did manage to add in one of the animations just before release, but it's also incomplete and the final rendering for it will be in the next update.
Version 0.23 will be out much faster than this one was and will have a lot more story content, but 0.22 has a lot of necessary changes. Under the hood we've reworked a lot of the code for the screens and gui to get rid of as much tech debt as possible. There are still some remnants of the old screens and systems in there that need to be sorted out, but with the extra time we've spent this should be a mostly stable and bug free update. The story is still pretty cut up and scattered though, so that'll be in flux for a bit longer. I think you'll like the direction things are heading in with Eryn's path though. Send us a DM or drop a bug report on Discord if you find any typos or other issues.