[v0.7]
I'm still playing through, but this one is a mixed bag. The actual writing and story progression seems to be pretty good. Other reviewers can tell you the good things about it.
For me, there were several factors that detracted from the experience that it hasn't completely hooked me yet despite not having any qualms about the writing (which is my biggest criteria in most cases).
First, I don't think this is a good implementation of RPGM. We are just walking for the sake of walking. Sure, we could say there is some minimal immersion factor where it simulates distance and travel, but that's an extremely minor effect. We are just walking from A to B at any given time.
Now, don't get me wrong, I don't just blindly hate RPGM. There are RPGM games that make full use of the free roaming. Even if the progression point is limited to one specific spot, there can be interesting things along the way and in off beat paths. There can be random NPCs that have things to say, NPCs subplots on the maps. The map being used to paint a story of corruption and decadence. Alas, this game has empty maps with literally nothing happening except as an expanse to be crossed.
The second big issue I had was the animations. It's absolutely awful animation that you cannot skip. There is no dialogues happening during this ~10 second animation loop, and you cannot advance until it finishes. God forbid if you accidentally push Yes when it asks you if you want to view it again.
The last issue I had was that these are clearly Asian characters in appearance, yet their names are like Mercer, Donovan, etc. Obviously, Honey Select 2 is going to default to these Asian features, and the dev doesn't have the skills or desire to try and morph them sufficiently. And regardless of the names not fitting the ethnicity, the models just don't look that great compared to games with better HS2 visuals.
I'm still interested in playing through and doing the NTR routes, but the issues I mentioned above prevented me from getting truly hooked and my desire to play was decreased. It would be a slog that I will have to wade through for the promise of something that I think might be pretty good.
Edit: And while it's a common issue with RPGM games, this one also lacks common QoL features like skip, message log, saving before choices.
I'm still playing through, but this one is a mixed bag. The actual writing and story progression seems to be pretty good. Other reviewers can tell you the good things about it.
For me, there were several factors that detracted from the experience that it hasn't completely hooked me yet despite not having any qualms about the writing (which is my biggest criteria in most cases).
First, I don't think this is a good implementation of RPGM. We are just walking for the sake of walking. Sure, we could say there is some minimal immersion factor where it simulates distance and travel, but that's an extremely minor effect. We are just walking from A to B at any given time.
Now, don't get me wrong, I don't just blindly hate RPGM. There are RPGM games that make full use of the free roaming. Even if the progression point is limited to one specific spot, there can be interesting things along the way and in off beat paths. There can be random NPCs that have things to say, NPCs subplots on the maps. The map being used to paint a story of corruption and decadence. Alas, this game has empty maps with literally nothing happening except as an expanse to be crossed.
The second big issue I had was the animations. It's absolutely awful animation that you cannot skip. There is no dialogues happening during this ~10 second animation loop, and you cannot advance until it finishes. God forbid if you accidentally push Yes when it asks you if you want to view it again.
The last issue I had was that these are clearly Asian characters in appearance, yet their names are like Mercer, Donovan, etc. Obviously, Honey Select 2 is going to default to these Asian features, and the dev doesn't have the skills or desire to try and morph them sufficiently. And regardless of the names not fitting the ethnicity, the models just don't look that great compared to games with better HS2 visuals.
I'm still interested in playing through and doing the NTR routes, but the issues I mentioned above prevented me from getting truly hooked and my desire to play was decreased. It would be a slog that I will have to wade through for the promise of something that I think might be pretty good.
Edit: And while it's a common issue with RPGM games, this one also lacks common QoL features like skip, message log, saving before choices.