I wanted to like this one but honestly survival mechanics are not for me, I don't really enjoy having to constantly eat, drink and wash to survive. Unless you play on the easiest mode, survival mechanics will be most of the game besides surviving against the succubi and the beasts
The CGs are all tied to different succubi, which you can fight and eventually talk with to convince them to join your party. Doing this though only lets you get a passive skill from them one at a time, and they don't actually engage in fighting. At most they'll just rape you when you go to sleep, but doing so improves your relationship which powers up the passive and can unlock a better interaction with them. The Cgs are also mostly the same for each interaction on the same succubi, just with different text.
Besides that it's mostly just wandering around a large map picking up materials and trying to find anything to help you. Theres no levelling system besides some skills having a "proficiency" and equipment you can craft or find. To find new skills you need to find books scattered across the world, but the only hints as to where these might be is just the fact structures exist on the map and hoping going there might have one. Didn't really strike with me since crafting good equipment needed books, which I had no clue wheree to find besides just hoping any building had something useful.
I suppose for some the idea of being a weak man on an island filled with succubi and trying to survive against the stacked odds might be appealing to some, but it just annoyed me after an hour or so needing to gather materials, make camps and figure out how to get stronger.
The CGs are all tied to different succubi, which you can fight and eventually talk with to convince them to join your party. Doing this though only lets you get a passive skill from them one at a time, and they don't actually engage in fighting. At most they'll just rape you when you go to sleep, but doing so improves your relationship which powers up the passive and can unlock a better interaction with them. The Cgs are also mostly the same for each interaction on the same succubi, just with different text.
Besides that it's mostly just wandering around a large map picking up materials and trying to find anything to help you. Theres no levelling system besides some skills having a "proficiency" and equipment you can craft or find. To find new skills you need to find books scattered across the world, but the only hints as to where these might be is just the fact structures exist on the map and hoping going there might have one. Didn't really strike with me since crafting good equipment needed books, which I had no clue wheree to find besides just hoping any building had something useful.
I suppose for some the idea of being a weak man on an island filled with succubi and trying to survive against the stacked odds might be appealing to some, but it just annoyed me after an hour or so needing to gather materials, make camps and figure out how to get stronger.