drsnake
Newbie
- Mar 31, 2020
- 22
- 14
- 37
Hey everyone,
We’re the two devs behind Relics of Wayne: Greymoor
Two friends building a world we’ve been imagining for a while, lots of late nights, too much coffee (Note from the other developer: No such things as too much coffee) and endless conversations about atmosphere, pacing, and how realistic it is to have sex with a stranger you just met on your first night in town…
We have been working mostly in the dark till now, so it feels good (and honestly a bit nerve wrecking) to finally share some of it.
So thanks for stopping by!
What We’re Trying to Make
At its core, Greymoor is a mystery puzzle game wrapped in character drama, with adult tension that grows naturally from the story, and is not forced into it. Meaning this game is on the slower pace with regards to adult content.
You play as a character who recently inherited his grandfather's old mansion. While visiting you get drawn into a world you didn’t expect. Was there something more to your grandfather's death?
The village (Greymoor) has a personality of its own, and so do the people you meet.
We’re trying to build something that feels intimate, unsettling and immersive. A kind of story that gets stuck in your head.
Not just a regular game, not just porn.
Somewhere in between.
The Characters You’ll Meet
Alex:
The kind of person that tries to make you feel at home instantly… maybe too instantly. The classic femme fatale.
*AI Concept Art (Custom Concept Art coming soon)
Mina:
Caring to a level that sometimes feels misplaced. She notices everything, even the things you wish she didn’t
* Custom Concept Art
Riley:
The local waitress, open, warm, and easy to fall in love with
*AI Concept Art (Custom Concept Art coming soon)
Screenshots
Here are a few in-game shots from the current build.
The game is still evolving, but this should give you a feel for the atmosphere we’re chasing.
These will shift a bit over time as we refine the game, the atmosphere is something we tweak constantly until it clicks.
A Look at the World
The mood is important to us, the lighting, the textures, the sounds. All of it should feel like part of Greymoor’s ambience.
Where We’re At Right Now
Currently working on:
- The manor arrival and first impressions
- Smoothing out the dialog between you and Mina
- The ambience in the bar with Riley
- Intro chapter flow and pacing
How We Are Using AI
Some assets in this game were created with the help of AI (We are after all just a team of two people trying to create a very big game with tons of graphical assets and animations). However every AI-assisted asset was carefully edited and significantly refined by us before adding to the game. The majority of assets in this game were made by us.
Voice Acting
We currently have 2 scenes which contain voice acting. These voices are real people, not generated by AI.
Our future goals are to have this game fully voice acted with proper speaking animations.
However this is expensive, so properly recording these voices (especially the adult sections) takes longer than we want.
If You Want to Follow Development
We’ll be posting updates here pretty regularly.
If you want the closer-up view:
Discord:
You must be registered to see the links
Patreon:
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No pressure at all.
We’re happy you’re here reading this thread.
Feel free to ask questions, give feedback, or just hang around and watch the project grow.
Thanks again for taking a look