Unga Bunga
Translation:
"I really didn't know where to rate this because it does a lot right but at the same time still has a lot to do in the same space.
- Gameplay
RPGM style game, specific spots glow so you don't have to click random objects and all that. No combat that I'm aware of, since you play as a thief character your doing more thief/ rogue related things which makes sense. Most of the dungeon crawling is like the first visit to the Forsaken Fortress in Wind Waker, avoid the enemies eyesight or you get booted the beginning of that level. Speaking of being a thief, there is actually a lot of opportunities to do that kind of stuff. Specifically a pickpocket mini game in the market. It's a little janky with how fast the guards can be and how unpredictable too but I thought it was a really cool feature, especially for an RPGM.
- Storyline
You play as a thief who's girlfriend is captured and you must rescue them before it is too late. Along the way you will have adventures that help define what exactly is going on in this town. Make friends, enemies, and more than likely have sex with them. Nothing beats drinking the sexed up koo-laid.
- Artwork
This is where the game shines but also feels like it could do more. Specifically the animations, some of them are fine but the rest just seem idk boring. Now that's not to detract from the style itself, everything looks really good. It just feels like it could do more if that makes sense.
- Overall
I'm giving it 4 stars because I think it'll get better and improve as it continues, was going to give it 3 but I convinced myself after revisiting the artwork. It has some glitches here and there, def needs to get the overlapping eyesight thing fixed because I get stuck in a never ending loop from the guards or the perverts at night in the market."
Translation:
"I really didn't know where to rate this because it does a lot right but at the same time still has a lot to do in the same space.
- Gameplay
RPGM style game, specific spots glow so you don't have to click random objects and all that. No combat that I'm aware of, since you play as a thief character your doing more thief/ rogue related things which makes sense. Most of the dungeon crawling is like the first visit to the Forsaken Fortress in Wind Waker, avoid the enemies eyesight or you get booted the beginning of that level. Speaking of being a thief, there is actually a lot of opportunities to do that kind of stuff. Specifically a pickpocket mini game in the market. It's a little janky with how fast the guards can be and how unpredictable too but I thought it was a really cool feature, especially for an RPGM.
- Storyline
You play as a thief who's girlfriend is captured and you must rescue them before it is too late. Along the way you will have adventures that help define what exactly is going on in this town. Make friends, enemies, and more than likely have sex with them. Nothing beats drinking the sexed up koo-laid.
- Artwork
This is where the game shines but also feels like it could do more. Specifically the animations, some of them are fine but the rest just seem idk boring. Now that's not to detract from the style itself, everything looks really good. It just feels like it could do more if that makes sense.
- Overall
I'm giving it 4 stars because I think it'll get better and improve as it continues, was going to give it 3 but I convinced myself after revisiting the artwork. It has some glitches here and there, def needs to get the overlapping eyesight thing fixed because I get stuck in a never ending loop from the guards or the perverts at night in the market."