- May 22, 2019
- 1,227
- 3,293
Hi, guys!
I'm trying to animate iREAL ULTIMATE Grass and Meadows using Animated Add-On.
So, I load pre-built scene of this asset, put G8F on the grass, add 1 spot light, and add grass aniBlock to animate2.
In this way, the only animated object is the grass.
For testing I used following rendering settings : MaxSamples = 400, Rendering Quality Enable = On, Size 640x360 pixels, Render Type = Image series.
GPU RTX 2080 Super 8GB;
CPU Ryzen 9 3900X
Memory 32GB
It takes about 12 sec to render each frame, but before rendering next frame DAZ stucks for 40 sec, so total rendering time for each frame increases to 1 min.
Why does it happen? Does DAZ reload all textures before rendering new frame?
Are there any way to increase rendering time?
I'm trying to animate iREAL ULTIMATE Grass and Meadows using Animated Add-On.
So, I load pre-built scene of this asset, put G8F on the grass, add 1 spot light, and add grass aniBlock to animate2.
In this way, the only animated object is the grass.
For testing I used following rendering settings : MaxSamples = 400, Rendering Quality Enable = On, Size 640x360 pixels, Render Type = Image series.
GPU RTX 2080 Super 8GB;
CPU Ryzen 9 3900X
Memory 32GB
It takes about 12 sec to render each frame, but before rendering next frame DAZ stucks for 40 sec, so total rendering time for each frame increases to 1 min.
Why does it happen? Does DAZ reload all textures before rendering new frame?
Are there any way to increase rendering time?