- Oct 3, 2024
- 8
- 5
Hi guys today im show you how to customize your renpy game ui control with easy way.
First open the screens.rpy with your text editor
lets define our custom ui with simple & easy like this
Positioning and Layout
we can use various positioning methods to layout your UI elements. The xpos, ypos, xalign, and yalign properties help with placement
See this example
Customizing Fonts and Styles
We can define custom styles for our buttons and text within the options.rpy file.
See this example
Transitions and Effects
Add transitions to enhance the appearance when UI elements appear or disappear
See this example
Implementing Conditional Logic
We can also implement conditional logic to show or hide elements based on game state
See this example
Good luck guys
First open the screens.rpy with your text editor
lets define our custom ui with simple & easy like this
Python:
screen custom_ui():
# Background for the custom UI
add "images/custom_background.png"
# Custom button
textbutton "Start" action Jump("start_game") xpos 0.5 ypos 0.5 anchor (0.5, 0.5)
textbutton "Load" action ShowMenu("load") xpos 0.5 ypos 0.6 anchor (0.5, 0.5)
we can use various positioning methods to layout your UI elements. The xpos, ypos, xalign, and yalign properties help with placement
See this example
Python:
screen custom_ui():
add "images/background.png"
frame:
xalign 0.5
yalign 0.5
has vbox:
textbutton "Option 1" action Jump("option_1")
textbutton "Option 2" action Jump("option_2")
We can define custom styles for our buttons and text within the options.rpy file.
See this example
Python:
style custom_button:
background "images/button_bg.png"
hover_background "images/button_hover_bg.png"
text_size 24
text_color "#FFFFFF"
screen custom_ui():
textbutton "Start" action Jump("start_game") style "custom_button"
Add transitions to enhance the appearance when UI elements appear or disappear
See this example
Python:
screen custom_ui():
add "images/background.png"
textbutton "Start" action Jump("start_game") xalign 0.5 yalign 0.5
on "show" action FadeIn(0.5)
on "hide" action FadeOut(0.5)
We can also implement conditional logic to show or hide elements based on game state
See this example
Python:
screen custom_ui():
add "images/background.png"
if persistent.player_has_items:
textbutton "Use Item" action Jump("use_item")
else:
textbutton "No Items" action NullAction()
Good luck guys