Renpy Custom UI Tutorial

MonaLav

New Member
Oct 3, 2024
8
5
Hi guys today im show you how to customize your renpy game ui control with easy way.

First open the screens.rpy with your text editor

lets define our custom ui with simple & easy like this

Python:
screen custom_ui():
    # Background for the custom UI
    add "images/custom_background.png"

    # Custom button
    textbutton "Start" action Jump("start_game") xpos 0.5 ypos 0.5 anchor (0.5, 0.5)
    textbutton "Load" action ShowMenu("load") xpos 0.5 ypos 0.6 anchor (0.5, 0.5)
Positioning and Layout

we can use various positioning methods to layout your UI elements. The xpos, ypos, xalign, and yalign properties help with placement

See this example

Python:
screen custom_ui():
    add "images/background.png"
    
    frame:
        xalign 0.5
        yalign 0.5
        has vbox:
            textbutton "Option 1" action Jump("option_1")
            textbutton "Option 2" action Jump("option_2")
Customizing Fonts and Styles

We can define custom styles for our buttons and text within the options.rpy file.

See this example

Python:
style custom_button:
    background "images/button_bg.png"
    hover_background "images/button_hover_bg.png"
    text_size 24
    text_color "#FFFFFF"

screen custom_ui():
    textbutton "Start" action Jump("start_game") style "custom_button"
Transitions and Effects

Add transitions to enhance the appearance when UI elements appear or disappear

See this example

Python:
screen custom_ui():
    add "images/background.png"
    textbutton "Start" action Jump("start_game") xalign 0.5 yalign 0.5
    on "show" action FadeIn(0.5)
    on "hide" action FadeOut(0.5)
Implementing Conditional Logic

We can also implement conditional logic to show or hide elements based on game state

See this example

Python:
screen custom_ui():
    add "images/background.png"
    
    if persistent.player_has_items:
        textbutton "Use Item" action Jump("use_item")
    else:
        textbutton "No Items" action NullAction()

Good luck guys
 
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