- Sep 13, 2023
- 3
- 0
I've just started a hybrid RPG/VN game in Ren'Py, and it's going to involve a lot of animations (rendered out of Daz) that range from a few dozen frames to 150+ frames, all at 1920 x 1080 and looped indefinitely, and preferably at 30 FPS although I'm willing to compromise down to a lower framerate if necessary.
I want to follow whatever the best solution is -- static image sequences (presumably .webp or sprites) or videos (presumably .webm files) -- that balances image/animation quality, game size, and playback smoothness. Also, if it's the image sequence route, I'm fine with either one big composite image of characters and background, or characters layered on top of a static background -- assuming either is possible -- again chasing the best balance of visuals, performance, and game size.
Thoughts?
I want to follow whatever the best solution is -- static image sequences (presumably .webp or sprites) or videos (presumably .webm files) -- that balances image/animation quality, game size, and playback smoothness. Also, if it's the image sequence route, I'm fine with either one big composite image of characters and background, or characters layered on top of a static background -- assuming either is possible -- again chasing the best balance of visuals, performance, and game size.
Thoughts?