- Nov 1, 2022
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Hey everyone,
I’m currently working on a 2D slice-of-life game that features multiple gameplay paths and systems — things like travel mechanics, crafting, and even some minigames. It’s a pretty ambitious mix, and we’re building it in MonoGame right now.
I’m finding MonoGame gives us a lot of creative control, but I’ve also noticed a lot of projects here use Ren’Py, which seems faster to get up and running — especially for branching stories and dialogue-heavy content.
For those of you who’ve tried both (or other engines like Unity, Godot, etc.), I’m curious:
Would love to hear your thoughts!
I’m currently working on a 2D slice-of-life game that features multiple gameplay paths and systems — things like travel mechanics, crafting, and even some minigames. It’s a pretty ambitious mix, and we’re building it in MonoGame right now.
I’m finding MonoGame gives us a lot of creative control, but I’ve also noticed a lot of projects here use Ren’Py, which seems faster to get up and running — especially for branching stories and dialogue-heavy content.
For those of you who’ve tried both (or other engines like Unity, Godot, etc.), I’m curious:
- What have been your pros and cons when choosing a platform?
- Have you ever hit roadblocks or felt boxed in by one engine vs. another?
- What engine do you recommend for managing complex gameplay systems alongside visual novel elements?
Would love to hear your thoughts!