So first of all hi and thank you all in advance for help.
I have no idea how difficult/easy this will be but I'm slowly writing story for my game and I started facing problems regarding events.
Like many games my title will have relationship points/affection and by playing common events with characters, player will unlock new pieces of story, so "special" events.
I think that doing common event is very easy, just using jump to label when player decided to visit someone and then changing for example $ kaede_affection += 1
For me difficult stuff starts now: What would be easiest way to check so if points are 5, there is eventsthat plays only once and then we go back to normal events once again until 10 and so on for each character. Trying to bruteforcing that by doing that events play ONLY at EXACTLY 5/10/... would be not only stupid but incorrect as I have more than one way to increase affection.
I hope that I was able to somewhat explain that. Any ideas, tips are welcome, just remember I'm quite newbie and need newbie type of explaining, thans a lot.
I have no idea how difficult/easy this will be but I'm slowly writing story for my game and I started facing problems regarding events.
Like many games my title will have relationship points/affection and by playing common events with characters, player will unlock new pieces of story, so "special" events.
I think that doing common event is very easy, just using jump to label when player decided to visit someone and then changing for example $ kaede_affection += 1
For me difficult stuff starts now: What would be easiest way to check so if points are 5, there is eventsthat plays only once and then we go back to normal events once again until 10 and so on for each character. Trying to bruteforcing that by doing that events play ONLY at EXACTLY 5/10/... would be not only stupid but incorrect as I have more than one way to increase affection.
I hope that I was able to somewhat explain that. Any ideas, tips are welcome, just remember I'm quite newbie and need newbie type of explaining, thans a lot.