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Tool Ren'Py Ren'py realtime translator Mod[v0.37.a]

Jul 28, 2025
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I didn't understand how to enable full scanning :) How do I do this?
This Mod prescans all dialogues in the init of game automatically.
The left texts including dialogues and menu texts,
will be translated and redrawn in real time.

There is no full-scan in current version.
As i don't know how to extract menu texts.
 
Jul 28, 2025
187
96
28
I don't have any performance issues or crashes.
What I do occasionally encounter is that some dialogues are not translated.

In the log:
Translation disabled or no texts provided.

After restarting, it will work again.
v0.37.a
update:01-12-2025
updated file:realtimetrans.rpy
1-Use id(Text) in Redrawn_set rather than Text itself, which might help reduce memory usage.
2-When there is nothing to translate but some texts in translation_cache are not displayed , redraw function is called.
(This could be because the translation process is running in a sub-thread and is out of sync with the redraw function.
 
Jul 28, 2025
187
96
28
v0.37.a
update:01-12-2025
updated file:realtimetrans.rpy
1-Use id(Text) in Redrawn_set rather than Text itself, which might help reduce memory usage.
2-When there is nothing to translate but some texts in translation_cache are not displayed , redraw function is called.
(This could be because the translation process is running in a sub-thread and is out of sync with the redraw function.
I noticed that pre-scan texts with variables like [mc_name] will be translated twice,
i will try to fix that in next update.