The event sequence for all main characters can be found in the walkthrough or at bottom of the wiki page of the character:You must be registered to see the links
You should be able to find what you need to do next there.
thanks for your help
The event sequence for all main characters can be found in the walkthrough or at bottom of the wiki page of the character:You must be registered to see the links
You should be able to find what you need to do next there.
thanks for your help
Thanks I'll just paste it hereThe events with Adrianna in the dungeon below Meddling Castle are completely done? If that's also not what you're missing, can you send me the save file with the issue to Naughty-Netherpunch@web.de so that I can take a look at it?
Did I misunderstand, and you already had the dialog with Jeanne in her bedroom from last update, and you're looking for something else? If not, the variable was at a value that would indicate that you already did the events. I attached the save with the variable reduced, so that the bedroom dialog with Jeanne is possible again.Thanks I'll just paste it here![]()
They just not worth the effort, imo. Not because of X, but because they're JUST skills.
We have tons of skills offered by party members, why do we even need more?
The rewards should not be skills in the first place, i think, but something else.
Maybe the reward should be something that makes your kingdom or/and its army stronger overall?
I think that would be better reward than a bunch of skills you don't even need.
Or maybe the reward should be stats like crit boost for the entire party, and you will have these extra stats as long as you maintain the reputation or whatever above certain threshold. Sort of like an 'inspiration' buff due to the happiness of your people.
You could also add a negative 'debuff' for the whole party if that reputation falls below a certain threshold, reflecting your people's unhappiness with your rule, thus making this whole thing even more interesting.
Yeah, I had forgotten that "sharing" and "group sex" didn't actually mean the same thingBukkake isn't really what i'd consider sharing but.. now that you mentioned it, i remember that girl.
She was indeed sort of shared between multiple dudes, but it was very light.
Ryen was the only one to sample her holes even though she did wank other dudes while he was fucking her and then they came on her.
I guess we do have just one sharing scene, although this girl isn't even his so it's prolly closer to gangbang.![]()
I like these changesI'd like to hear your thoughts on my current draft for the changes of the overview map:
Resources:
- All resource production will happen automatically in the background once you have the necessary building for it.
(Advanced resources automatically consume the material they require for the production.)
This way, the players don't have to select productions and gather every single resource, and can come back after doing other stuff in the game to a full storage, to use these resources for requests, researches, or constructions.
- The max storage limit will be removed. The individual storage limit will remain, but could be increased if necessary.
- Explorations won't "consume" soldiers anymore.
Reputation and country variables:
- These values aren't reduced over time anymore.
- More Reputation from solving requests.
- The values you get from star icon events for country variables gets higher, but the cooldown until they appear again will increase as well. Once the country variables are at max value, you get a temporary party buff instead.
Constructions:
- Removal of construction teams as a limit to how many buildings you can construct at once.
The idea behind the changes is to reduce the micro-management, to not stress the player anymore about having to come back every X mins, and to make the progress stay instead of giving the players the feeling that it "crumbles" while they're doing other things in the game.
Looks much more reasonable now. Step in a right direction.I'd like to hear your thoughts on my current draft for the changes of the overview map:
Resources:
- All resource production will happen automatically in the background once you have the necessary building for it.
(Advanced resources automatically consume the material they require for the production.)
This way, the players don't have to select productions and gather every single resource, and can come back after doing other stuff in the game to a full storage, to use these resources for requests, researches, or constructions.
- The max storage limit will be removed. The individual storage limit will remain, but could be increased if necessary.
- Explorations won't "consume" soldiers anymore.
Reputation and country variables:
- These values aren't reduced over time anymore.
- More Reputation from solving requests.
- The values you get from star icon events for country variables gets higher, but the cooldown until they appear again will increase as well. Once the country variables are at max value, you get a temporary party buff instead.
Constructions:
- Removal of construction teams as a limit to how many buildings you can construct at once.
The idea behind the changes is to reduce the micro-management, to not stress the player anymore about having to come back every X mins, and to make the progress stay instead of giving the players the feeling that it "crumbles" while they're doing other things in the game.
Wait til next version, there will be more changes.Do I need to play the entire game again to get the best experience or I can just continue where I left at? Cause this is a lot of changes, especially the management mechanic.
Return in 2 years or moreI play the game like 2 years ago, what news there are about pregnancy?
The paper research bug, and the wrong text for Health in the finances screen are fixed for the next upload.As another user reported previously, I've experienced a rather serious bug. I tried to research Paper after having constructed the magic laboratory and gathering all the necessary materials, and everything seemed to be going as planned. However, once the research was completed I was informed that Religion had been researched instead.
Now, the problem with this is that I have been completely locked out of the Paper research tree which will prevent me from developing my country in the future, and I think I *might* have been locked out of the Religion research tree as well. I will include a copy of my save file so that you can hunt down the bug for a future release.
P.S. I'm having a really hard time raising certain values like Faith, Happiness, Magic, Knowledge, Health and Safety. In fact the only value that I'm able to raise quickly is the Freedom of my citizens. I'm wondering if the the Policies, Finances and Laws I've currently got set up are doing more harm than good and if you'd be willing to offer a little advice after looking though my save for the bug I mentioned.
P.S.S. I just noticed, but for some reason both Happiness and Health are both labeled Happiness in the Policies, Finances and Laws screen, in the area where their highlighted blue.
From the underground fort area of the dwarves, in the bottom left corner, you can go to a different dungeon area than the undead dungeon. That's where you'll find the Reglium.Can somebody tell me where I find Reglium for Adrianna`s questline. I searched the dungeon with the undead animals and can`t find it.
How many turns does something like the Ice Raid take on average? I think the number of turns should be at least that muchDo you think the effects are too strong?
Are 40 turns too much or little if the buffs can only be re-gained every ~10 mins?
ThanksFrom the underground fort area of the dwarves, in the bottom left corner, you can go to a different dungeon area than the undead dungeon. That's where you'll find the Reglium.
Depends on the strength of your Party and skilling I suppose also remember that the Ice Dungeon has it's own strengthening mechanic, I don't think you'd need that much improvement there... though for the fire raid it could be essential, but that shouldn't last 40 turns unless you burn through 99 Water bottles along the wayHow many turns does something like the Ice Raid take on average? I think the number of turns should be at least that much