- Sep 4, 2017
- 1,052
- 2,186
Hello Everybody.
I'm currently working on my very first game. which is a Ren'Py Visual Novel using 2D art.
I'm terrible at drawing so I decided that the best solution for me was to focus on writing / coding while outsourcing all the art to some real artists.
But there is one thing that scares me which is art consistency and long-term commitment.
If there is one thing I would really like to avoid it's to have an hired artist dropping my project which means I would need to hire another artist, making me lose time in the process and having to potentially deal with the fact it will be very hard or impossible to get the same artstyle.
I know that this kind of situation will be always not fully unavoidable, but I would like to know if some devs thought about that and which precautions they did take to minimize that risk.
Thanks.
I'm currently working on my very first game. which is a Ren'Py Visual Novel using 2D art.
I'm terrible at drawing so I decided that the best solution for me was to focus on writing / coding while outsourcing all the art to some real artists.
But there is one thing that scares me which is art consistency and long-term commitment.
If there is one thing I would really like to avoid it's to have an hired artist dropping my project which means I would need to hire another artist, making me lose time in the process and having to potentially deal with the fact it will be very hard or impossible to get the same artstyle.
I know that this kind of situation will be always not fully unavoidable, but I would like to know if some devs thought about that and which precautions they did take to minimize that risk.
Thanks.