Ren'Py Resolution for RenPy - 2560x1440 ?

Mar 1, 2022
12
3
Is there any benefit to picking a VN project size for RenPy of 2560x1440 instead of 1920x1080?
And if I do stay with 1920x1080, will people running higher resolution monitors see a decrease in the image quality?
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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Steam Hardware Surveys are good for questions like this: .

All 1440 is going to do is bloat file sizes. Lossless WebP at 1080 is going to be fine for most monitors outside of 4K, and if the Steam surveys are any indicator of the general population, then most people aren't rocking a 4K monitor as it's overkill for nearly everyone but creatives. But even people on 4K monitors would need a bit of keen eye to really notice the quality degradation of 1080.

Edit: That said, I'd render at 1440p or 4K (if your rig has the horsepower to) and then downscale to 1080 after doing your postwork/etc.
 

KiaAzad

Member
Feb 27, 2019
291
214
The technology is at the point that, higher resolution is a pure luxury and doesn't really add anything of substance to the game.
1080 is the perfect middle ground that scales down and up to almost every screen created these days, without looking that different.
 
Mar 4, 2022
110
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I have 4k monitor and unfortunately this is big cons for pretty much every game/video/picture etc.
But most of the people don't have 4k monitor.
The other point is if you go with higher resolutions, the file size of the game will increase too much for who don't have 4k monitor, and like I said "But most of the people don't have 4k monitor."...
 
Mar 1, 2022
12
3
Steam Hardware Surveys are good for questions like this: .

All 1440 is going to do is bloat file sizes. Lossless WebP at 1080 is going to be fine for most monitors outside of 4K, and if the Steam surveys are any indicator of the general population, then most people aren't rocking a 4K monitor as it's overkill for nearly everyone but creatives. But even people on 4K monitors would need a bit of keen eye to really notice the quality degradation of 1080.

Edit: That said, I'd render at 1440p or 4K (if your rig has the horsepower to) and then downscale to 1080 after doing your postwork/etc.
So would this be a good sequence for the render process:
Render at 1440p in .png > Postwork > Downscale and Convert to lossless WebP at 1080 in XnConvert?
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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So would this be a good sequence for the render process:
Render at 1440p in .png > Postwork > Downscale and Convert to lossless WebP at 1080 in XnConvert?
It's very much dependent on your workflow. I usually do Render > Postwork > Downscale and then Save As Lossless WebP in 1080 within Photoshop. Like so:


Whereas some will do Render > Postwork > Save As PNG > and then mass downscale all of the renders to Lossless WebP at 1080 in XnConvert.

I prefer the former as I'm simply just used to doing it that way and find it more efficient, but do it however works best for you.