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Mod Ren'Py Resort of Temptation - MC Name Manager Mod [v1.0.2] [smasher_the_smith]

Feb 4, 2020
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Overview:
This mod restores the ability from v0.1.1 to name the protagonists from each game separately, along with a few other useful features like toggling the game suffixes attached to the names on/off.​

Released: 10/10/2025
Updated: 10/12/2025
Game/Creator: Resort of Temptation / Inceton Games NTR
Modder: smasher_the_smith
Mod Version: v1.0.2
Game Version: v0.1.5
Language: English

Features:
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Mod Compatibility:
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Installation:
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Uninstalling:
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How to Use:
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Known Issues:
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Change-Log:
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Download: - -

mc-name-manager-all-off.png mc-name-manager-all-on.png mc-name-manager-edit-active.png mc-name-manager-injector.png mc-name-manager-lt-mc-name.png mc-name-manager-rtm-mc-name.png mc-name-manager-rtm-mc-name-no-suffix.png mc-name-manager-suffixes-off-unique-on.png
 
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ReiCaixa

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Apr 28, 2020
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Nice!
I love what you did with the Menu, having the options to play the game with or without suffixes and the different MC names.


For some extra context on my old makeshift mod, here is another thing I had changed there, which only makes sense with the mod on:

1. On the scene black, after the scene e2_1556, I changed the dialogues to:
n "While you, [ltmc!ct], are busy planning your next moves..."
n "Another you, [pdmc!ct], are stepping onto the beach to meet the Prince."

It's a very minor detail, and the only reason why I updated the ep02 file.
You don't have to tweak this in your mod, only if you feel like it.
(If you do decide to tweak it, feel free to wait until the next update if you want).

Plus, if you feel like making other changes like these to other Narrator lines or even dialogues, feel free to take matters into your own hands.
I'll probably have to avoid having 2 MCs mentioned in the same lines, but with the mod, that makes more sense.


In the last 2 releases, I made sure to review E1 and we got a bunch of stuff fixed.
Hopefully not anything left, so it should be rare for more changes to be made to E1, but not impossible.
Though I'm pretty sure E2 and newer Episodes could suffer fixes and changes all the time, before also becoming "stable".

So I'd recommend making sure your mod won't be accidentally restoring bugs we fix or undoing changes we make in the future, whenever you have to update the mod.
But I'm sure you already know all about that, I'm just being extra safe.
Thanks and good luck!
 
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Feb 4, 2020
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For some extra context on my old makeshift mod, here is another thing I had changed there, which only makes sense with the mod on:

1. On the scene black, after the scene e2_1556, I changed the dialogues to:
n "While you, [ltmc!ct], are busy planning your next moves..."
n "Another you, [pdmc!ct], are stepping onto the beach to meet the Prince."
Shit, I knew I forgot something. I intended to add that as an optional addon but completely forgot. Thanks for letting me know. I added it in v1.0.2.

So I'd recommend making sure your mod won't be accidentally restoring bugs we fix or undoing changes we make in the future, whenever you have to update the mod.
But I'm sure you already know all about that, I'm just being extra safe.
Thanks and good luck!
Appreciate the head-up, but you were right: I'm on it already. I try to write my mods in a way that minimize that by overwriting as little as possible so it doesn't interfere with future changes. Essentially I just need to keep an eye on the E_1_Main_Characters and E_2_POD_Bachelor_Arriving_At_Beach labels for changes as they're the only things overwritten. And any major changes obviously, like renaming variables I rely on. It can be a lot of work up front at times to write them without replacing everything but it's worth it.
 
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