"Restart", get it? Because it's a 6 minute game that is so linear you'd want to play it again to see if there's anything else you might have missed, but it's funny because there isn't.
Bullshit aside, the story tries to sell how misterious (whatever is going on) is, but there really isn't anything here, no lore, no conclusion, or arguably a story. You're stuck in some place with a depressed overseer until you either die for making the obviously wrong choice or go somewhere else after being told to do so. And the game ends.
There's only a single h-scene, but the green-haired character's emotions can describe it better than me.
If the dev has something else to show, i'd gladly see it, but it's got to be more interesting than a deadbeat choice-bait visual novel. There's much more you can do in a short game, there's much more you can do with the game's themes/tropes.