- Jan 27, 2025
- 3
- 9
Hey there,
I wanted to share this adult game I’ve been working on this game for the last couple of months. It’s my first game and I have zero experience with programming, writing, and creating renders
Engine: renpy
Images/animations: Honey Select 2
During high school, you were a shy, out-of-shape kid. And you had a bully that made your life hell: Wilfred.
On the last day of school, Wilfred chased you through the whole city. You hid in an abandoned gym and lost him. There you found the spirit of GigaChad.
GigaChad guided you in the ways of the grindset. And now, several years later, you realized that something was missing from your life — no matter how much money you made or girls you dated.
After a heart-to-heart conversation with GigaChad, you decided that what you’re missing is to leave your past trauma behind. And you decided that the best way to achieve that is to bang every girl who has any relationship with your former bully.
Grace (your bully's adoptive mom):
Lily: (your bully's sister)
Stacy: (your bully's girlfriend)
Regular Interactions
These are interactions that you can trigger at any point. For example, saying hi to a girl.
When you are in a location, you’ll be able to click a girl. A menu will open and you’ll be able to pick an interaction.
Each interaction awards you experience points that you can use to level up a girl.
(I know the UI looks bad, I'm not a graphic designer )
Level Up System
When you get enough experience points, you can level up your relationship with a girl.
In order to do that, you’ll just need to open the “relationships menu” and press a button. A cutscene will get triggered.
Level Up Cutscenes
These will be short cutscenes in which the relationship with a girl grows.
In the beginning, there won’t be much sex happening because you’re still getting to know the girls.
But as their level gets higher, the cutscenes unlocked will be sexier.
I don’t want to make this game a visual novel.
However, I had to add cutscenes that explain why their relationship grew.
Otherwise, you go from saying hi to a girl to kissing her without an explanation of why you can do it now.
I did it this way to avoid the annoying “be in this place at this time to level up the character” that many sandbox games have.
Instead of that, you will just press a button, get the cutscene, and that’s it.
Outfits
Every girl has about 4-5 outfits.
The girls have different outfits for different location.
For example, if a girl is at the gym, she’ll have a workout outfit.
But if she’s at college, she will have another.
There are 5 levels for each outfit, each one being more sexier.
Gameplay loop
This will be a sandbox. The gameplay loop will look like this:
1. You free roam and interact with the girls
2. Every time you interact with a girl you get experience points
3. When you get enough experience points, you can level up your relationship with a girl
4. A cutscene that explains how and why your relationship grew is triggered
5. The higher the relationship level, the more free-roam interactions get unlocked
I know that a lot of people find sandboxes annoying
I believe it’s mostly because:
- they require you to be in a specific place at a specific time to trigger scenes
- you will spend a lot of time visiting empty places without knowing what to do
In this game, I’m trying to avoid the pointless roaming by blocking all the locations in which there’s no one at that time of the day.
For example, if it’s Monday morning, you’ll be able to visit the college because you’ll find people to interact with there.
But if it’s Monday evening, there’ll be no one there so it’ll be locked.
All the regular interactions will be available in all the places, so you’ll be able to trigger them in any location.
There won’t be “get money” minigames or stuff like that.
The actions that spend time are your interactions with the girls.
Although at the beginning they’ll be limited, they’ll be unlocked as you progress in the game.
And there won't be "be in this place at this time to level up the relationship" thing because all the relationships will be progressed from the same screen, at any time you want.
Current State
Right now, most of the technical foundation for the game is built.
What’s missing is the content.
That is the regular interactions, level-up cutscenes, dialogues, sprites, and animations.
That’s what I’m working on right now.
I’m doing this as a side project in my free time, so I’m going as fast as I can.
Planned Content
- Sex animations for every girl, in every place, with any outfit
- Sex animations for cutscenes
- Every girl will have a Submission and Affection level when the “seduction phase” is over – each will unlock different interactions
- I want to include location-specific events, like watching a movie or working out with a girl (with sexy results)
- Level up cutscenes and interactions for Wilfred – not the sexy type (at least not for him)
And I think that’s all.
I will complete this thread with more images and stuff during the following days.
I want to have a tech demo available in a few weeks to see what the feedback is.
I wanted to share this adult game I’ve been working on this game for the last couple of months. It’s my first game and I have zero experience with programming, writing, and creating renders
Engine: renpy
Images/animations: Honey Select 2
Premise
During high school, you were a shy, out-of-shape kid. And you had a bully that made your life hell: Wilfred.
On the last day of school, Wilfred chased you through the whole city. You hid in an abandoned gym and lost him. There you found the spirit of GigaChad.
GigaChad guided you in the ways of the grindset. And now, several years later, you realized that something was missing from your life — no matter how much money you made or girls you dated.
After a heart-to-heart conversation with GigaChad, you decided that what you’re missing is to leave your past trauma behind. And you decided that the best way to achieve that is to bang every girl who has any relationship with your former bully.
Characters
April (your bully's childhood friend):Grace (your bully's adoptive mom):
Lily: (your bully's sister)
Stacy: (your bully's girlfriend)
Features
Regular Interactions
These are interactions that you can trigger at any point. For example, saying hi to a girl.
When you are in a location, you’ll be able to click a girl. A menu will open and you’ll be able to pick an interaction.
Each interaction awards you experience points that you can use to level up a girl.
(I know the UI looks bad, I'm not a graphic designer )
Level Up System
When you get enough experience points, you can level up your relationship with a girl.
In order to do that, you’ll just need to open the “relationships menu” and press a button. A cutscene will get triggered.
Level Up Cutscenes
These will be short cutscenes in which the relationship with a girl grows.
In the beginning, there won’t be much sex happening because you’re still getting to know the girls.
But as their level gets higher, the cutscenes unlocked will be sexier.
I don’t want to make this game a visual novel.
However, I had to add cutscenes that explain why their relationship grew.
Otherwise, you go from saying hi to a girl to kissing her without an explanation of why you can do it now.
I did it this way to avoid the annoying “be in this place at this time to level up the character” that many sandbox games have.
Instead of that, you will just press a button, get the cutscene, and that’s it.
Outfits
Every girl has about 4-5 outfits.
The girls have different outfits for different location.
For example, if a girl is at the gym, she’ll have a workout outfit.
But if she’s at college, she will have another.
There are 5 levels for each outfit, each one being more sexier.
Gameplay loop
This will be a sandbox. The gameplay loop will look like this:
1. You free roam and interact with the girls
2. Every time you interact with a girl you get experience points
3. When you get enough experience points, you can level up your relationship with a girl
4. A cutscene that explains how and why your relationship grew is triggered
5. The higher the relationship level, the more free-roam interactions get unlocked
I know that a lot of people find sandboxes annoying
I believe it’s mostly because:
- they require you to be in a specific place at a specific time to trigger scenes
- you will spend a lot of time visiting empty places without knowing what to do
In this game, I’m trying to avoid the pointless roaming by blocking all the locations in which there’s no one at that time of the day.
For example, if it’s Monday morning, you’ll be able to visit the college because you’ll find people to interact with there.
But if it’s Monday evening, there’ll be no one there so it’ll be locked.
All the regular interactions will be available in all the places, so you’ll be able to trigger them in any location.
There won’t be “get money” minigames or stuff like that.
The actions that spend time are your interactions with the girls.
Although at the beginning they’ll be limited, they’ll be unlocked as you progress in the game.
And there won't be "be in this place at this time to level up the relationship" thing because all the relationships will be progressed from the same screen, at any time you want.
Current State
Right now, most of the technical foundation for the game is built.
What’s missing is the content.
That is the regular interactions, level-up cutscenes, dialogues, sprites, and animations.
That’s what I’m working on right now.
I’m doing this as a side project in my free time, so I’m going as fast as I can.
Screenshots
Planned Content
- Sex animations for every girl, in every place, with any outfit
- Sex animations for cutscenes
- Every girl will have a Submission and Affection level when the “seduction phase” is over – each will unlock different interactions
- I want to include location-specific events, like watching a movie or working out with a girl (with sexy results)
- Level up cutscenes and interactions for Wilfred – not the sexy type (at least not for him)
And I think that’s all.
I will complete this thread with more images and stuff during the following days.
I want to have a tech demo available in a few weeks to see what the feedback is.
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