TL;DR [unless you absolutely can't handle the art you should probably give this game a try. It has done its own thing pretty well]
This is a review based on a game with a frequently expanding scope, so I won't really be focused too much on current mechanics or specific details as much as my impression of the game as a whole.
The first thing you might notice about the game is its art style. While I'm not really bothered by all the same looking honey select and daz games out there, it is nice to see a game where you can tell that effort has gone into the design of its characters. The other thing you will run into early on in the game is its humor. Obviously not everybody has the same sense of humor, but for me way more of the humor hit than missed.
The game isn't always super obvious about where exactly you should go to progress, but considering you are destined to fail more than once before you succeed in some things, I don't see the harm a game having unguided explorations as long as you aren't forced to find obtuse solutions. (which I never encountered in rewind) While the
mechanic isn't a concept unique to this game, I did enjoy its implementation and the writing was built around the concept.
This is a review based on a game with a frequently expanding scope, so I won't really be focused too much on current mechanics or specific details as much as my impression of the game as a whole.
The first thing you might notice about the game is its art style. While I'm not really bothered by all the same looking honey select and daz games out there, it is nice to see a game where you can tell that effort has gone into the design of its characters. The other thing you will run into early on in the game is its humor. Obviously not everybody has the same sense of humor, but for me way more of the humor hit than missed.
The game isn't always super obvious about where exactly you should go to progress, but considering you are destined to fail more than once before you succeed in some things, I don't see the harm a game having unguided explorations as long as you aren't forced to find obtuse solutions. (which I never encountered in rewind) While the
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