save file for v1.3 DEMOgot a save with scenes unlocked? or is that just a placeholder for later releases?
%userprofile%\AppData\LocalLow\Black Fortress Games\Rhya's Crusade DEMO
Thank you for your kind words!, the hard option menu could be a nice adition, I need to think how to implement it. Nice suggestion Ijsmann!BlackFortressGames Thank you for the really awesome game and your hyper-quick response to the criticism! If all the AAA developers did the same we'd live the dream. Just a minor suggestion to consider, maybe you can add the permadeath as an option in the menu? It never hurts to have multiple option for the players and I for one love about your game that it actually poses a challenge rather than being too simple like many other out there. So I personally would prefer being able to toggle the difficulty. But, no sweat, game is still a charm and I am looking forward to new releases! <3
That's the idea! Im glad my game make you remember good times.Yeah same here. I really enjoyed the challenge your game imposed. Maybe give a Hard mode if you have teh time and motivation to do so^^. Would appreciate it but at the same time i won't demand anything as this game already is refreshing as it is right now. It literally puts me back to my childhood when all the 2d Sidescroller shooters like Duke Nukem or Bio Menace were a challenge to my skills, which i had not
a lot of good changes here. i didn't mind the game being hard, but as soon as a realized i could start from the checkpoint after 2 lives it made me just not want to keep trying. fixing that is probably the best changeChanges in 1.4v:
Hello everyone!
I worked so hard the last few days to deliver this build asap as the game was unplayable for some people. A big shoutout to you guys for pointing out these game design problems and bugs. I'm so thankful to everyone who gave his feedback and I'm so sorry about all the frustration my game caused to you, hope this build match your expectations.
In summary, the changes are a general overhaul to the game difficulty and rewards system. Hopefully, this can make the game less punishing without making it "easy".
INPUT:
-Complete overhaul of the input system; aim input lag removed; now the controls are more responsible.
-Now you can change Rhya's direction in mid-air.
-Keyboard and Gamepad Rebind menu added on In-Game controls menu.
-Bug with aim position detection fixed (bullets being shot in the wrong direction).
CORE:
-Lives system removed. Now when you press the "Try Again" button on the Death Menu, you always return to the last checkpoint destroyed.
-Now Collectible H-Scenes are unlocked as soon as you destroy the hidden beacons. You don't need to finish the whole level to decode them on Main Menu.
-Speed up dialogue removed. Now the dialogue text is twice as fast.
-Skip Dialogue option added using "Start Button" (Default Enter on Keyboard/Start on Gamepad).
-Health Boxes now heal all the HP.
-Crouch invulnerability against blast damage bug fixed.
WEAPON MODULES:
-Rocket Launcher damage hitbox increased by 50%.
DEMO LEVEL (Axias-Prime) MECHANICS:
-Some Turrets and Enemies removed from the Cave section of the level.
-Generator Room now only spawns 1 Health Box instead of 2.
-Machine Gun module added near the Boss Checkpoint to ease the fight.
Hope you all enjoy this build! Follow me on Social Media for more updates.
Latest Release on the Itch page!
I agree with this statement. I personally think you should have kept the the mid-air directional changing off to keep it more difficult. Or whatever direction you jump is where your going but you can change the direction your facing but not where your going. For example, if someone runs and tries to jump over a puddle and realizes they can't make it about 1/3rd of the way... they can spin in the air with the right momentum if pre-planned, but they aren't going to magically float back to where they started lol. I don't know why that was ever a thing in video games and I consider it an easy button. But this is coming from someone who enjoys games like Dark Souls that just throw you into it without any tutorial or anything and let you figure it out by failing.BlackFortressGames Thank you for the really awesome game and your hyper-quick response to the criticism! If all the AAA developers did the same we'd live the dream. Just a minor suggestion to consider, maybe you can add the permadeath as an option in the menu? It never hurts to have multiple option for the players and I for one love about your game that it actually poses a challenge rather than being too simple like many other out there. So I personally would prefer being able to toggle the difficulty. But, no sweat, game is still a charm and I am looking forward to new releases! <3