I wasn't quite sure on this one on the opening but it definitely becomes worthwhile after a bit. Even though the developer is critical of the game in the current state I have to say for a RPGM it's pretty damn polished compared to many.
I just really hope the succubus can be caught and turned into a prisoner-thrall or minion or something for Rina and dressed up (or undressed completely). Her art and character attitude absolutely deserve hanging around. The bitchy stuck up attitude was exceptionally well conveyed. And the shine and fine details of anatomy on the Succubus body is very well done in this style.
Lastly before listing some pros and cons I'll say given the goblins, the warg and other events it's going to be very interesting to see all the things Rina expands her power from
Positives:
Art consistency - The art is very consistent in quality and style, not perfect but definitely a way better then most.
Story - It's a bit campy at first but it did get interesting enough for me to actually read.
Writing/Grammar - It's not Engrish! When writing the developer actually takes their time to proofread it seems.
Clothing options for character - It's a great addition though down the line it will add quite a lot of permutations for the developer, impressive to see and well implemented.
Negatives:
Having to go through the same dialog over and over for each class session gets a little old fast. As do the 'jobs' once you've seen all the variations, especially the bookstore one as it takes a long time for him to move and if you do it in the wrong order you get stuck.