(Review at v0.2.4)
TLDR: I really enjoyed the corruption/trainer style of the game and interaction among the harem members. Gameplay is very very ez rpgm combat and fetch quests to progress. Very excited to see the final product!!
The kind of corruption where a girl gives in of her own free will after experiencing pleasure just hits so well. Also girl later helps MC to corrupt the rest of the party members and other people. The corruption "mechanic" is in the form of a trainer. The mind control is a kind of (fantasy esque) drugged up coercion
The fights are not very interactive (although I don't think that's the point of the game). After you get to level 3 you get a stun ability. After a few more levels you get an attack which one shots everyone. If not you just stun lock.
Other side progression is in the form of tedious fetch quests across the world map... that I for some reason found fun (idk why).
One other thing I found really interesting is the freedom to go slightly different routes which have ambiguous consequences (probably because it's so early in the branches). For example, you can kill a skeleton subordinate who would stop orcs from raiding supplies and upsetting the peace or something.
TLDR: I really enjoyed the corruption/trainer style of the game and interaction among the harem members. Gameplay is very very ez rpgm combat and fetch quests to progress. Very excited to see the final product!!
The kind of corruption where a girl gives in of her own free will after experiencing pleasure just hits so well. Also girl later helps MC to corrupt the rest of the party members and other people. The corruption "mechanic" is in the form of a trainer. The mind control is a kind of (fantasy esque) drugged up coercion
The fights are not very interactive (although I don't think that's the point of the game). After you get to level 3 you get a stun ability. After a few more levels you get an attack which one shots everyone. If not you just stun lock.
Other side progression is in the form of tedious fetch quests across the world map... that I for some reason found fun (idk why).
One other thing I found really interesting is the freedom to go slightly different routes which have ambiguous consequences (probably because it's so early in the branches). For example, you can kill a skeleton subordinate who would stop orcs from raiding supplies and upsetting the peace or something.