Review for v0.3.1
Rise of Corruption is a game where you take the mantle of a dead Dark Lord, and in the course of attaining your goal of world conquest corrupt several women into becoming eager and willing members of your harem. If you're looking for in-depth scenes with a variety of women where you get insight into the gradual break down of their mental resistance through your powers of corruption and pleasure, this will be right up your alley. If you are utterly uninterested in that kind of psychoanalysis served alongside your art of naked women, then this may not be the game for you. The game's development is still in progress, and appears to be about 30% done at the moment. The developer is very communicative and posts regular status updates, and the game itself gets updated about once every 4-6 weeks on average.
The main focus of the game is of course, corruption. Each woman you capture has 4-5 stages (depending on how you define "stage") where you use your power of corruption to gradually convert them from steadfast enemies to devoted slaves who view nothing better in life than serving your every whim. You get to see them struggle with initially unwanted feelings of lust, pleasure, and loyalty to the MC, until they eventually become eager to serve you. Once they give in completely, your power of corruption lets you irreversibly transform them into loyal succubus slaves (with more ideal body proportions than they originally had) who are incapable of even thinking disloyal thoughts. Mind break is not really a thing in this game, at least not in any permanent form, instead corruption is more of a supernatural form of forceful persuasion. Most of the harem end up having similar personalities to what they had before you corrupted them, except that serving you is their ultimate goal in everything they do; their personalities mostly shine through in what they interpret as the best way to serve you.
The art of the game is decent (for Koikatsu) but nothing special. This may change in the future as the Developer has said they are looking into a better art solution that will also increase the variety of scenes. The animations can be hit or miss, with earlier ones in particular sometimes being kinda bad, but the still picture art tends to always be good and in my opinion is generally superior to the animation due to the greater expressiveness shown by the characters in them.
Gameplay is RPGMaker and all that entails. Early game can unfortunately be quite a slog, particularly before you properly attain your first harem member, but pacing beyond that is notably better. It is possible to skip most of the actual gameplay if you have no interest in it provided you are a patreon/subscribestar supporter of the appropriate tier, but I view that as a waste seeing as the plot of the game is actually pretty decent. Combat is fairly simplistic and you can mostly win by facerolling after you become the Dark Lord proper, with only one exception so far. Combat is apparently going to get a rework at some point, so that may improve to be a little more fun eventually.
The plot of the game and particularly the world-building are actually fairly detailed with meaningful choices sprinkled throughout. While there are very few "fail choices" (outside some extremely obvious ones early on), and you will be able to reach the end pretty much no matter what, several choices you can make have fairly interesting consequences and change certain aspects of characters and/or the world. The history of the world is fairly lengthy, with many events having taken place hundreds or thousands of years ago that still having impacts seen during the time of the game. The dev does have a character which can provides the PC with several optional lore dumps, I recommend diving into them.
The main character is unquestionably evil, but you are given several options to either embrace your evil nature, or temper it in favor of a more pragmatic approach which cares about good PR and sees the value in having a happy populace to ensure loyalty. I would not be surprised if by the end of the game you have the option of being only barely worse than any of the "good" factions, but there is still plenty of room to be a more traditionally evil Dark Lord if that is your thing.
All in all I would probably give this game a 4.5/5, with the main weakness being in the early gameplay and combats, as well as some of the earlier animations, and the fact that it uses Koikatsu (which the developer does make surprisingly good use of, FWIW). I round this up to a 5 because I have yet to find any other game that scratches the corruption/brainwashing itch quite like this one does, and the dev does a great job ensuring the most important part of the game (each character's corruption route) has all the attention it deserves.
Rise of Corruption is a game where you take the mantle of a dead Dark Lord, and in the course of attaining your goal of world conquest corrupt several women into becoming eager and willing members of your harem. If you're looking for in-depth scenes with a variety of women where you get insight into the gradual break down of their mental resistance through your powers of corruption and pleasure, this will be right up your alley. If you are utterly uninterested in that kind of psychoanalysis served alongside your art of naked women, then this may not be the game for you. The game's development is still in progress, and appears to be about 30% done at the moment. The developer is very communicative and posts regular status updates, and the game itself gets updated about once every 4-6 weeks on average.
The main focus of the game is of course, corruption. Each woman you capture has 4-5 stages (depending on how you define "stage") where you use your power of corruption to gradually convert them from steadfast enemies to devoted slaves who view nothing better in life than serving your every whim. You get to see them struggle with initially unwanted feelings of lust, pleasure, and loyalty to the MC, until they eventually become eager to serve you. Once they give in completely, your power of corruption lets you irreversibly transform them into loyal succubus slaves (with more ideal body proportions than they originally had) who are incapable of even thinking disloyal thoughts. Mind break is not really a thing in this game, at least not in any permanent form, instead corruption is more of a supernatural form of forceful persuasion. Most of the harem end up having similar personalities to what they had before you corrupted them, except that serving you is their ultimate goal in everything they do; their personalities mostly shine through in what they interpret as the best way to serve you.
The art of the game is decent (for Koikatsu) but nothing special. This may change in the future as the Developer has said they are looking into a better art solution that will also increase the variety of scenes. The animations can be hit or miss, with earlier ones in particular sometimes being kinda bad, but the still picture art tends to always be good and in my opinion is generally superior to the animation due to the greater expressiveness shown by the characters in them.
Gameplay is RPGMaker and all that entails. Early game can unfortunately be quite a slog, particularly before you properly attain your first harem member, but pacing beyond that is notably better. It is possible to skip most of the actual gameplay if you have no interest in it provided you are a patreon/subscribestar supporter of the appropriate tier, but I view that as a waste seeing as the plot of the game is actually pretty decent. Combat is fairly simplistic and you can mostly win by facerolling after you become the Dark Lord proper, with only one exception so far. Combat is apparently going to get a rework at some point, so that may improve to be a little more fun eventually.
The plot of the game and particularly the world-building are actually fairly detailed with meaningful choices sprinkled throughout. While there are very few "fail choices" (outside some extremely obvious ones early on), and you will be able to reach the end pretty much no matter what, several choices you can make have fairly interesting consequences and change certain aspects of characters and/or the world. The history of the world is fairly lengthy, with many events having taken place hundreds or thousands of years ago that still having impacts seen during the time of the game. The dev does have a character which can provides the PC with several optional lore dumps, I recommend diving into them.
The main character is unquestionably evil, but you are given several options to either embrace your evil nature, or temper it in favor of a more pragmatic approach which cares about good PR and sees the value in having a happy populace to ensure loyalty. I would not be surprised if by the end of the game you have the option of being only barely worse than any of the "good" factions, but there is still plenty of room to be a more traditionally evil Dark Lord if that is your thing.
All in all I would probably give this game a 4.5/5, with the main weakness being in the early gameplay and combats, as well as some of the earlier animations, and the fact that it uses Koikatsu (which the developer does make surprisingly good use of, FWIW). I round this up to a 5 because I have yet to find any other game that scratches the corruption/brainwashing itch quite like this one does, and the dev does a great job ensuring the most important part of the game (each character's corruption route) has all the attention it deserves.