What a rancid game. As in, once it might have been good, but now with poor care over too much time, every part has rotten and festered.
It looks appealing from the outside; interesting art, quirky but engaging introduction, a premise that seems to be promising some grand adventure full of adversity and buried secrets.
But then you get past the tutorial and you have to actually play it. And oh boy, playing it is miserable. Combat comes in three flavours of turn based, I don't know why they didn't just make one, but all of them are terrible. In the overland 'sprites on map' battles, you go through multiple dungeons which are entirely too long and are packed full of respawning health sponge enemies. These enemies will hide behind doors and wait for you. They will attack you through walls. They will have ever more ludicrous health pools as the game goes on, but for some god awful reason, your attack damage does not increase with stats, so get used to fighting 200hp enemies, with 10-20 damage attacks.
In the one on one 'this is actually a puzzle' battles, you'll not have access to any of your skills from the main battles, and will have to flail around between timed blocks, to trying to talk, to sometimes attacking for a fixed 7 points of damage per swing, until you reach whatever arbitrary conditions are needed for that one specific enemy to end the fight. Fortunately these battles only happen with select enemies, and often have the decency to at least reward a sex scene. You know, when the game remembers it's meant to be smut.
The final kind of battle is the least painful, it's just repetitive. The sex battles are like a trimmed and simplified version of the ones from Lilith's throne, in which you need to make your opponent orgasm a set number of times. These fights are more common early game, so I wonder if the dev cut them later on because they took more work. Every one of these encounters can be won the same way, strip some clothes off, strip enemy, demand sex, repeat sex, win. That's it.
Oh, and how did I forget the soul numbing grind'a'thon for materials to upgrade your base? Well... mostly because it's entirely pointless. The only reason to upgrade your base is to be able to make your own enchanted equipment once you're done waiting on the rng to give you anything worthwhile. You send minions into the world on a timer, or you hunt for materials yourself. You cannot control anything about the minion raids, you just set'em and forget'em. Eventually you will get enough materials, and reserach points, to unlock crafting purple level gear, and that might make the combat a little quicker... might.
So that's gameplay, what about writing? Mostly bland, with some fun, and a lot god awful. It really feels like a project where the writer lost their enthusiasm, and their original notes, tried to cobble something together, and rushed it to the finish as quick as they could. Two characters even repeat the same plot arc they had in the first quest, as part of the final quest. It went from a story with some dark implications for what happened to your character's predecessor, to a goofy marvel style "We're all a bunch of fuck-ups, but we're friends so we win" plot.
Just, don't.
It looks appealing from the outside; interesting art, quirky but engaging introduction, a premise that seems to be promising some grand adventure full of adversity and buried secrets.
But then you get past the tutorial and you have to actually play it. And oh boy, playing it is miserable. Combat comes in three flavours of turn based, I don't know why they didn't just make one, but all of them are terrible. In the overland 'sprites on map' battles, you go through multiple dungeons which are entirely too long and are packed full of respawning health sponge enemies. These enemies will hide behind doors and wait for you. They will attack you through walls. They will have ever more ludicrous health pools as the game goes on, but for some god awful reason, your attack damage does not increase with stats, so get used to fighting 200hp enemies, with 10-20 damage attacks.
In the one on one 'this is actually a puzzle' battles, you'll not have access to any of your skills from the main battles, and will have to flail around between timed blocks, to trying to talk, to sometimes attacking for a fixed 7 points of damage per swing, until you reach whatever arbitrary conditions are needed for that one specific enemy to end the fight. Fortunately these battles only happen with select enemies, and often have the decency to at least reward a sex scene. You know, when the game remembers it's meant to be smut.
The final kind of battle is the least painful, it's just repetitive. The sex battles are like a trimmed and simplified version of the ones from Lilith's throne, in which you need to make your opponent orgasm a set number of times. These fights are more common early game, so I wonder if the dev cut them later on because they took more work. Every one of these encounters can be won the same way, strip some clothes off, strip enemy, demand sex, repeat sex, win. That's it.
Oh, and how did I forget the soul numbing grind'a'thon for materials to upgrade your base? Well... mostly because it's entirely pointless. The only reason to upgrade your base is to be able to make your own enchanted equipment once you're done waiting on the rng to give you anything worthwhile. You send minions into the world on a timer, or you hunt for materials yourself. You cannot control anything about the minion raids, you just set'em and forget'em. Eventually you will get enough materials, and reserach points, to unlock crafting purple level gear, and that might make the combat a little quicker... might.
So that's gameplay, what about writing? Mostly bland, with some fun, and a lot god awful. It really feels like a project where the writer lost their enthusiasm, and their original notes, tried to cobble something together, and rushed it to the finish as quick as they could. Two characters even repeat the same plot arc they had in the first quest, as part of the final quest. It went from a story with some dark implications for what happened to your character's predecessor, to a goofy marvel style "We're all a bunch of fuck-ups, but we're friends so we win" plot.
Just, don't.