Review for 0.994g.
TLDR
One of the best classic 2D animation games with cartoonish characters on RenPy. It sure has its flaws, but the level of complexity in this rather simple game is not what you would expect.
Good points:
Almost perfect by design game, has very well made game mechanics allowing for a smooth and varying response based on player's actions, surprisingly great attention to details you rarely see in such games. Only downsides being low developement speed, performance being lower than expected and small occasional bugs. However, these disadvantages are not crucial and allow the player to fully enjoy the sandboxy gameplay of this game.
TLDR
One of the best classic 2D animation games with cartoonish characters on RenPy. It sure has its flaws, but the level of complexity in this rather simple game is not what you would expect.
Good points:
- You will not surprise anyone with sta stat system in such games nowdays. But this game takes it to the next level. When the best thing you can say about the game is the stat management, the game is either very good or very bad. This is the former case. So, what to expect from stats:
- Stats control everything. There is no event or action which triggers no matter of stats and which outcome is not based on stats. This way, once the stats are known, the player always knows ehat to expect. There is never some stupid randomness or wtf-logic the player cannot control.
- Stats increase and decrease depending on the player's choices. For every player choice there is an option to quicksave before and rollback to it in a matter of seconds just to see what the outcome will be.
- The player never knows the exact values of stat checks, so it adds some doubt "whether I have enough" to the gameplay and promotes slow and methodic approach.
- All stats do matter. There is no stat which does abolutely nothing. There is no dominant and secondary stat.
- The sprites are mostly well made, what is aspecially appealing is the amount of facial expressions and "lust meter differences", all of those depending on the stats of course.
- There is a couple of clothing options for girls, from which the player can build different outfits and save them for different occasions (sleep wear, gym clothes etc)
- Up to 7 "main events" with each girl, first being introduction and the following 6 are related to 3 of the main stats, 2 on each, and give different behavior for girl as an outcome.
- There is nothing forcing the player how to play. I have played the game several times, chosing different approach each time, and was pretty surprised how the behavior of girls change according to my approach.
- There are currently 6 girls, each being unique in own way, and despite every approach is applicable to every girl, some girls may fall for some approaches faster than others and benefit from it more. Anyway, it is always good to experiment on what you can do.
- There is actually a lot to do with each girl. About 20 primary actions, most of them can be coupled with offhand actions and pose switching.
- The timeline is split into 4 timeframes, but each action takes a certain fraction of the timeframe it is performed in. F.e. studying takes up whole remaining timeframe and can be started even in the middle of timeframe, but chatting with a girl only takes up like 1/20th of a timeframe and it is realistic.
- The performance. From such lightweight game one would expect pretty fast scene change, area load etc. But no, not the case with this one. I have no idea how it happens, but the game really struggles even on Ryzen 3950x with massive cache and fast overclock speed, aspecially when in "skip mode". I have no idea why is it so bad. I do not really see this impacting my gameplay, but I do keep in mind that not all of the players are running cutting edge hardware, and it should work for everyone smoothly. It doesnt.
- Some of the sprites are outright bad. There is a lot of critique every once in a while when new sprite is added, and it seems like almost noone is satisfied with it. With a simple redrawing of 2-3 sprites the game could have been improved a lot.
- Some of the sprites are low res, which ruins closeups in certain events because it is visible.
- Bugs eventually appear here and there. Most of them are fixed, but a whole bunch of small bugs remain, probably not noticed by the developer. And those are not fixed for years.
Almost perfect by design game, has very well made game mechanics allowing for a smooth and varying response based on player's actions, surprisingly great attention to details you rarely see in such games. Only downsides being low developement speed, performance being lower than expected and small occasional bugs. However, these disadvantages are not crucial and allow the player to fully enjoy the sandboxy gameplay of this game.