rogue-like mechanics in porn games

MissCougar

Newbie
Feb 20, 2025
29
21
I'm a fan if it means character progression and some story or end goal to get.

I'm not a fan if it means a 30m play through and I eventually die and just start all over again with nothing.
 

NeonSelf

Member
Dec 3, 2019
323
534
If this is a reference to the game "Rogue-Like: Evolvution" then I love it. Player can change sex scene in every way he likes it and his possibilities depend on girl's stats.

If rogue-like means randomly generated content or NPCs - then its great too. Example: "The Imperial gatekeeper" has a dozen NPCs generated for every day at work.

As long as there is no permadeath or insane grind - roguelikes are welcome.
 

MarshmallowCasserole

Active Member
Jun 7, 2018
779
1,851
Just like with every mechanic, poor implementation bad, good implementation good.

I will say something in defense of permadeath, though. One, a game without permadeath is not rogue-like, it's a defining feature. Two, hah, weakling! Three, permadeath is an important restriction for the dev: the game must be beatable in one session. With rogue-lites devs are always tempted to make the game beatable only once a certain amount of carry-over progression has been made, which means a fuckton of grind, whereas the player has to replay the earlier parts of the game even more, and these are also less exciting parts of the game.

A benchmark for a good rogue-lite, then, is that can have its carry-over part and all unlockables carved out and still be playable with a reasonable difficulty level. If that still holds true, then sure, it works. If obtaining carry-over progression is mandatory for completion, then there's a huge problem.

Also, try Hard Stuck
 

Qahlz

Active Member
Jul 25, 2023
547
452
I'm not sure how that tracks. The whole point of a trainer game is a long term Stat grinding development in a VN. None of that feels particularly rogue-like.
they were referencing the game "Rogue-like: Evolution", a corruption trainer set in the X-Men universe. The poster girl for that game is called "Rogue", hence the name.
 

Goeffel

Member
Sep 10, 2022
470
304
If obtaining carry-over progression is mandatory for completion, then there's a huge problem.
it isn't "a problem", it is just a different game design.

Ouroboros would not make any sense if it wasn't for gathering more and more carry-over.
Also, it is somewhat special (is it?) with protagonists becoming aware of the rogue-lite nature of things.
And it also goes to show how you can design game so the early parts can partly be skipped on later runs, and characters even comment on it.

https://f95zone.to/threads/1265/