Might need to fix the 'Save Run' feature. Saving and returning to your cell resets everything except stats. Infinite xp and gold farm by save quitting when only one enemy is left to reset the room, infinite weapon improvements because save quitting resets the anvil, and so on.
A while ago, on reddit, I post an idea about a porn roguelike where after you 'die', your character is breeded by the monster that beat you and the next character is the offspring. So the stronger the monster you lose to, the stronger the next run would be so the reward wouldn't just be a porn scene.
Let me get this straight: So if you lose to a high-level enemy in a roguelite, instead of next run you needing to adapt to the monster and figure out a way to beat or avoid it, the game makes you extra-powerful and the enemy and all the ones before it trivially easy?
Personally I am no too thrilled about any kind of deaths in naughty games.