The updated description is correct: each "model" has a clothed and nude image. If you have not unlocked the clothed image, then the nude image will be blurred when unlocked. Thankfully it will be unblurred as soon as you unlock the clothed image and you do not need to land on the nude again.
The gameplay here is very bare. You roll a single die and choose to move back or forward exactly that number of spaces. If you land on a new space, you unlock the image. That's it. Initially you will unlock something almost every move, but eventually it becomes very tedious because you get random rolls and you jump over the spaces you need. What is worse, the board gives no indication of which of the 42 spaces are unlocked, and you cannot look at the gallery when choosing forward or back. So you have to keep notes in order to make optimal moves.
The art is uninspired but not ugly. All of the models have the same hourglass body type with huge boobs. All images are softcore solo. The pairs of images are fairly consistent in theme and the model. Otherwise it depends on how well you tolerate AI art. Sixth fingers and toes are extremely common and it's best not to look too closely at the backgrounds.
I appreciate the creator trying something different with a board game, but the implementation is just unengaging and the rewards are lackluster.
The gameplay here is very bare. You roll a single die and choose to move back or forward exactly that number of spaces. If you land on a new space, you unlock the image. That's it. Initially you will unlock something almost every move, but eventually it becomes very tedious because you get random rolls and you jump over the spaces you need. What is worse, the board gives no indication of which of the 42 spaces are unlocked, and you cannot look at the gallery when choosing forward or back. So you have to keep notes in order to make optimal moves.
The art is uninspired but not ugly. All of the models have the same hourglass body type with huge boobs. All images are softcore solo. The pairs of images are fairly consistent in theme and the model. Otherwise it depends on how well you tolerate AI art. Sixth fingers and toes are extremely common and it's best not to look too closely at the backgrounds.
I appreciate the creator trying something different with a board game, but the implementation is just unengaging and the rewards are lackluster.