Unity - Roxanne's ENF Exhibitionist Game [v0.4.1] [uwuzaki]

  1. 4.00 star(s)

    koolkid1

    At this stage, quite jank. Seems to hold a lot of promise, however, assuming that fluidity of actions gets improved (i.e. being able to lower shorts while moving), and more interesting interactions with strangers get added.
    gl with development :)
  2. 1.00 star(s)

    Yournewowner

    Very bare bones. I feel like there could be potential with the theme, however there is next to nothing to do and not much fun to be had unless you just want to see a cheap 3D model female walk around naked and flash people.
  3. 1.00 star(s)

    ApocCharging

    Played version 0.4

    Overall
    An unpolished, janky, and frustrating-to-play clone of Secret Flasher Sereka. The list of issues easily encountered is so long and sucks any enjoyment out of playing. Don’t waste your time - just go play Secret Flasher Sereka and return to this in a year to see if it’s either a dead game, or any better. Really disappointed.

    Good
    1. The bathroom lets you view the character masturbating
    2. Able to have a first person view
    3. The view of the social media website has a dark mode toggle
    4. For some hair styles, there’s a slider for hair length
    5. Able to customize the character: height, hair style and color, face shape
    6. Exhibiting near a security camera pops up a view for that camera. If it notices you, it stops its regular scan pattern and instead follows your movement
    7. Meme and niche clothing items in the shop. JiangShi outfit, Anubis cosplay, Christmas outfit, animal onesie pajamas, Virgin Destroyer, maid, Borat/sling bikini
    8. Each map has a list of quests to complete, granting XP and money
    9. Free-camera mode during a mission which pauses the game
    10. Toggleable camera view of the character’s face
    11. Dogs walking around a level. Static cat as well.
    12. Specific NPC in the level to talk to and complete quests for
    13. Able to enter sub-areas in a map (a Conbini within the first mission)
    14. Can stream with a selfie view during a mission

    Issues
    1. Some of the images shown in the tutorial have very small text and I had to squint and lean forward to read it
    2. Spelling and grammar mistakes
    3. The Keybinds and Credits main menu options pop up a window with no close button. You just have to select some other menu option or select the same menu option again.
    4. As soon as the game starts, the camera moves to the floor and rotates around the character with no way to move the camera. Had to disconnect DualSense controller and play without it.
    5. Can’t use a controller in the main menu, or to accept a pop up menu box at the start of the game
    6. Switching the game resolution causes it to go fullscreen, and the fullscreen toggle doesn’t change to reflect this
    7. The bathroom masturbating scene has the option to turn on a 3D hand for your mouse, but you can’t do anything with it while she’s masturbating
    8. Sprinting is a toggle instead of a hold action, and you can’t change that behaviour
    9. The view outside the apartment is just a blank default Unity world
    10. When opening the phone, the mouse doesn’t appear and let you use the mouse to interact with it. You have to awkwardly use the movement keys.
    11. If a piece of clothing is on the floor, an in-world UI pops up showing which key to press to pick it up. This UI shows up while you’re still too far away to pick it up.
    12. When removing or putting on clothes, a cloud of smoke particle effect appears around your character. There’s no good reason for this. Just blocks the view.
    13. Almost every icon on the computer screen is not intractable, despite looking so. Only one is.
    14. The Waifu Shopping site has a search bar and a blue button-like box next to it. If it is a button, it doesn’t have an icon and doesn’t do anything when moused over or clicked.
    15. The camera view of your character while in the Wardrobe can’t be moved, so you can’t see your character’s feet and what they’re wearing on the full body. Camera also can’t be moved during body/hair customization.
    16. Customizing the character’s height has a slider and a value readout. The slider can be moved quite a lot without the value readout changing, meaning the readout isn’t showing enough decimal digits of precision
    17. The Customization hair length slider is always shown even if the current hair style can’t use the slider
    18. The smallest customizable breast size is still gigantic
    19. Button prompts are spatial in the world, but they can easily get blocked and not seen/missed by the character’s body
    20. You can view the quest list while in a mission, but the list doesn’t show which ones you’ve already completed that mission
    21. Completing a quest doesn’t give any feedback - the bar just finishes filling up and the box fades away. No ding sound effect, no UI flash, nothing.
    22. Your distance to NPCs makes no difference in how fast their ‘call the police’ bars fill
    23. Completing the first level’s “exhibit near a vending machine for 30 seconds” mission caused the box showing the mission to re-show a duplicate of itself and quickly fill its bar
    24. The screen showing which missions were completed when exiting a level has a scroll bar, but trying to scroll with the mouse wheel is unusably slow
    25. Game crashed the first time returning home from the first mission
    26. Lots of items in the Waifu Shop but no way to filter and/or sort them
    27. Despite being $0, can’t buy the Paper Bag in the shop. Actually it does get bought, but there’s no confirmation window like there is for all other items. It just became equipped for the next mission but I didn’t know that because it wasn’t equipped in the apartment.
    28. When exiting the computer, the camera zooms into the character standing up and clips a lot
    29. Controls are spread out over a lot of different keys, and when doing an action requiring a specific key (streaming and wanting to end the stream with K), the UI should show that key as an action to do
    30. The toggleable camera view of the character’s face can differ from the in-game actual view. The toggle view had the top pulled up when the actual character’s top wasn’t
    31. Exhibiting in a mission while not directly putting progress towards any mission doesn’t reward you with anything. If it does, it’s not made apparent.
    32. The Emotes menu shows 9 locked emotes in a Normal category. You think this is a list of all emotes and you don’t have any unlocked at the start, but that’s incorrect. You have to change the category to find an unlocked one. There should just be a default All category.
    33. One of the Emotes menu poses is draggable but you can’t assign it to the wheel. Why make it draggable at all?
    34. The Emotes menu categories never have enough elements to justify a scrollable area, but it is a scrollable area with an always-visible scroll bar
    35. Pressing blue ? buttons pops up an information box, but there’s no way to dismiss those boxes, you just have to wait for them to go away. You can also cause multiple of these boxes to pop up overlapping each other.
    36. Buying an item in the shop doesn’t remove it from the shop. Why keep showing it?
    37. Each item in the shop has a white circled number on its icon. It’s not explained what those mean. It isn’t # in stock.
    38. When refreshing a camera view of your character (e.g. starting a mission with the face cam active, or showing your character during Wardrobe) a black puff of smoke effect is shown in front of the character’s mouth
    39. The first level has a building with a purple ring in front of it to interact with. Interacting with it causes the screen to fade to black before coming back like nothing happened.
      1. You have to stand further back so you’re not interacting with the purple ring inside the building to exit it. That interior ring shouldn’t even be shown.
    40. The first level has a cardboard box with a green interact circle under it. No spatial UI pops up when getting close, you just have to try interacting.
      1. Same thing with a rack of items (they look like welding masks) in the combini
    41. Shadowed buildings in the first level are near-black and make it hard to navigate/see what’s going on
    42. There’s a mission 1 quest to exhibit in front of the post office, and I did right under/in front of the “Japan Post Service” building, but no mission progress was made.
      1. Same thing with the combini labelled “ConbiniStore”. I was at the wrong combini, there’s another one
    43. There’s a running stamina meter even when not being chased by the police, which I presume is the main gameplay use for it
    44. Buying an item from the shop requires you to complete a mission before its delivered to you the next day, meaning you’re frequently playing a mission without the latest thing you just bought and want to use
    45. Invisible walls blocking clearly walkable areas in the first map
    46. An NPC is perpetually stuck in a fence and falling
    47. The combini interior in the first mission has unbaked lighting and is very dark
    48. The toggleable face camera view turned itself off at some point and didn’t come back
    49. Apparently you can click outfit items in the wardrobe to enable/disable them, but clicking the starter shirt or shorts doesn’t take them off. Works for the “Other” category items (Gym Key Band and Mouth Tap)
    50. Trying to use your phone while near an interactable object causes your E presses to interact with the object instead of using the phone only
    51. The gallery app in the phone can’t be navigated at all, despite looking like it could be
    52. The “Camera Distance” option in the options menu is presumably the camera’s distance to the player. It’s not, it’s the far clip plane.
    53. The paper bag is a shop item only shown on your character when live streaming during a mission. This isn’t explained anywhere.
    54. When starting a live stream, there’s a big box on the right with a paper airplane icon that’s empty. No explanation for what that is. It’s a chat box and starts being active after exhibiting
    55. An NPC is in a sitting pose, but moving around the scene
    56. Surveillance cameras will turn to see you even if you’re inside a building and the camera is outside and couldn’t possibly see you
    57. The first stage has enough accessible missions on a new game that you can get very close to leveling up your exhibition level and unlocking the second level, but can’t without grinding money (unsure of how) and purchasing clothes (a coat)
  4. 5.00 star(s)

    Yaozhe

    Giving this a 5 star simply because of the potential it has.

    Is it 5 star material as of right now? (v0.3.1) No, not really, but it can be.

    Right now the game is junky, it doesn't take a lot of time to get used to it but from someone that really enjoyed Sereka this is a bit junkier.

    My biggest gripe with the game so far is this:

    EXP being gated by quests could I guess theoretically work, however I don't think it's the best idea and let me explain why.
    Right now the game feels like a bucketlist of things to do, did it once? Good, then you don't need to do it again. Sereka had a fun system going, the more you flash the more EXP you get, plus modifiers for stuff like how exposed you are and how lit the area is, this doesn't exist here as you get no EXP from flashing.

    The streaming mechanic is fun, but since it's the only way to make some real money and the energy bar runs out kind of quickly, fun it turns tedious pretty fast.

    Seeing as this is still in it's really early stages I'll be on the lookout for the updates. Hope the devs keep working on this as it could be on par - if not better than Sereka, which pretty much is the gold standard for ENF/Exhibitionism games.
  5. 5.00 star(s)

    PenisMan69*

    Very fun game thats right up my alley in terms of kinks and gameplay, I'm excited for further updates with more content as well. One feature that I would love to see added is maybe the ability to place your phone on a tripod to film yourself doing different poses while taking off articles of clothing and maybe different types of masturbation such as anal or nipple stimulation or maybe more masturbation poses.
  6. 5.00 star(s)

    johnathandarkly

    i never knew i wanted to be a hot woman runnin around naked but here we are

    there are a good number of customizations and different maps to offend people on plus a few different game variations

    seems like the dev is taking their obligation seriously with meaty updates every couple of months or so

    i found a new fetish and you might too
  7. 5.00 star(s)

    DADDYNOLEGS

    Already good at this point, and has a lot of potential. The phone selfies and streaming are genius inclusions, and just need a bit of additional features. Maps and clothing are way more developed than seleka. Currently a bit too grindy, and controls and animations are quite stiff. Progression is not great; there are simply way too few quests making XP gain very slow at the start. Quests are locked behind both levels and exorbitantly expensive (if you dont cheese streaming) clothing.

    Still more feature complete than any other exhibitionist game out there besides seleka.
  8. 5.00 star(s)

    tittyfucker1

    A quite simple but very good exhibitionism game, seemingly takes a lot of inspiration from Secret Flasher Sereka, which in my opinion does some of the mechanics better, but this game is still early in development, and so I can see it becoming more fleshed out than Sereka even is.
    I do wish the exposure mechanics themselves were a little more fleshed out, like it would be nice to be able to pose while filming or taking pictures. I think some of this will be expanded in the future, hoping that there is more content with other flashers as well, as it seems that is a direction the dev is looking to go.
    Additionally some levels (ie the mall) are very poorly optimized, and though I am not running this game on the best system, the other levels work perfectly, but the mall has crazy stuttering issues. (My guess is there are too many models, I think this could be cut down by replacing a lot of the models like the shelves and such with just pictures, we're here for the porn, not shoe models after all)
  9. 5.00 star(s)

    guy1234567890

    Like many of the other reviews have said, this is a great game with a lot of potential. The clothing options are somewhat limited at the moment, along with the actions you can do but with time this will only get better. The whole streaming/posting pictures thing is what makes it stand out to something like Seleka, though that game is a 5/5 too.

    The main thing I'd like to see added is more clothing and interactions
  10. 5.00 star(s)

    Wendishbovine

    Review of 0.2.2. Personally, I find it hotter than the Seleka game. Mostly due to the character model and clothing options. I also find a lot of the NPC's cute.

    Needs more content and polish, but the ideas seem good, love the clothing options. Can't wait for more of everything.

    Personal suggestion - would love to be able to have some sort of masturbation with partial clothing on too.
  11. 5.00 star(s)

    DoritoMan22

    as a very big seleka fan, i can see that heavy inspiration you got from the game, but still seems a little unpolished for now. can't get mad though because it literally still in 0.2.2 and still very far from completion (if that ever happens) . just hope you can keep polishing this game and hopefully becomes as great, or even greater than the inspiration, seleka. keep cooking uzuwaki.
  12. 5.00 star(s)

    NG1906

    V0.2 is a massive improvement in this game, which is now well on track to looking like a Seleka clone. Nice work to dev fleshing things out and expanding the game with new challenges and areas. Will keep this on my watch list.
  13. 5.00 star(s)

    Krakk3n

    It's not an innovation. And its a polishing of an existing game. But it seems like the developer has taken the correct inspiration from Another game. It seems more like a mod of that game. But , hey there aren't many games like this , so I am not complaining. There are still minor kinks here and there , like
    - UI scaling has some issues.
    - And there are far too many buttons , I think there are ways to simplify this. But obviously the other game was copied along with all its faults without its obnoxious UI in bottom which showed all hotkeys.
    - plus there are some other bugs which can only be smoothed after proper testing.
    So far dev has not added any big original ideas. Lets see if he can , take it on other path , or will he just copy what the other game dev is already making.
  14. 4.00 star(s)

    altten

    v0.2 looks promising. Previous versions looked more like an early prototype, but now it is starting to take shape.
    There is still room for improvement, but with the direction it is taking it should be a great game after some polish and a couple of updates.
  15. 5.00 star(s)

    Corvo1919

    The demo is a lot of fun and I'm looking forward to future updates. The low reviews seem to be from people who played the experimental version, which doesn't have much content.
    A suggestion I have is to make it so that earning money in the game is easier or lowering the prices of the outfits in the game. Also, having more unique outfits/items would improve the game since a lot of them have the same mechanics.
  16. 2.00 star(s)

    degenerateguy

    Hey, maybe I'm just stupid, or I had a bit too much to smoke, but every mechanic you actually want: changing clothes, emotes, etc is locked behind the patreon right now.
    art 3/5
    game 1/5 repetitive, all you can do is walk around and expose your basemodel self.
    story/ ???
    conclusion: its not the product you think it is, or intends to beat.


    Edit: 12/15/24 Upon reconsideration I'll give 2/4 just to not throw the rating. Apparently, I had the "experimental" version at the time of me writing this, according to the guy above me, but I still thought that was really, really weird given the prior glowing 4s contrasted by every mechanic being locked being patreon.
  17. 1.00 star(s)

    VirtualSUN

    I smell deception.
    Although the graphics are not a masterpiece, the game still consumes many resources.
    At the moment, just starting this game made me want to close it.
    This demo version does not provide any information about the game, except that it wants money. But what to pay for? Zero content!
  18. 1.00 star(s)

    Dogmeow

    1/5 For the version that wasn't uploaded by the creator.

    Art 2/5
    It looks like one of those old Aeria games from 2005. It's not good, it's not awful.

    Gameplay 0/5
    There's nothing you can do in the currently posted version besides walk and show your underwear. Posting the Demo version was an awful choice (apparently not the developers choice). Currently all you'll really see is the patreon links.

    If the staff and the developer could coordinate releasing a proper version, rating will change.
  19. 2.00 star(s)

    fgv2

    I originally reviewed this at version v0.1.8 Experimental, but now that it's at v0.4, I figured I should update my review.

    The biggest change is that there are actually things to do now, there are functional quests and there are 5 levels. You have to complete the objectives to get XP, which is used to unlock lewder actions and new stages, which in turn allows you to complete more quests. I think it works decently well as a gameplay loop, but the implementation has some problems. First, progression is sometimes really strict in terms of how many quests you need to complete to unlock the next level. Later, when the side quests become completable, this isn't an issue, but early on when you're very limited as to what you can do, it can be annoying. The other problem with the quest structure is that the actual quests aren't compelling. Some of them function as tutorials, making sure you understand the mechanics of the game. Some of them require you to explore the level, serving as an introduction to the space. But, a lot of them are just pointless, risk-free, and not even titillating. Many require you to be exposed for a period of time, but all you have to do for most of these is find a spot that doesn't get any foot traffic. Many require you to "exhibit", which just means tap a mouse button. This exposes you for as long as you hold the button, and then immediately covers you. Once you're covered, there is no risk at all. No NPCs care that you exposed yourself unless their bar completely fills up. A lot of the exploration quests and a couple of the tutorial quests serve no purpose, as the area isn't used again or the mechanic is useless. Even the quests that require you to get a certain distance from your clothes aren't very good. You can basically just run past everyone, and you'll have no issues.

    I think the dev needs to focus on adding danger and risk. Make people chase after you if they see you. Make the player learn the routes of people like it's a stealth game. Make it so streaming doesn't prevent you from acting, and requires you to put yourself in danger to get rewarded. Add a 'wanted level' mechanic that increases rewards to incentivize staying in a level after completing a quest, while also increasing the alertness of all the NPCs. Add some soft failure mechanics; why do you lose immediately when a normal NPC's bar fills up, but not an employee? Mess with the player's plans. Remove places with no foot traffic. Make it so people, not just dogs, can steal clothes that were left on the ground.

    Also, a lot of the technical complaints I had have been addressed. High resolutions and high FPS monitors are now supported. Keys are now rebindable. Pausing doesn't break menus. Automatic ragdolling was completely removed. Movement feels less sluggish.

    Nitpicks:
    Stamina is really short before you get levels, and walking is so slow that it hurts. The game starts at max volume and the units don't make much sense. Have it start in the middle; up the max to compensate if you need to. I feel like the phone should have mouse interaction. It's a touch screen; it just makes sense. There's no mouse sensitivity option. It feels acceptable the way it is, but I'd rather the camera have no momentum/smoothing at all. "Press space for skip animation" (on loss) doesn't work. The camera does weird shit when you crouch or go prone, especially if you switch from one to another. First person still doesn't let you mouse look. You can interact with things at the same time as confirming a phone navigation. You can walk around while in a dialogue. Canceling should be universalized. Currently there's: click on the 'x', hit 'escape', hit 'p', and hit 'k'. NPCs walk into walls sometimes. People and dogs float an inch above the ground. The game crashed on three separate occasions all on level loading: when I entered a convenience store, when I entered the first level, and when I entered a book store. There are invisible walls in the first level. Since there's no map, it would be nice if there were more English signs. You have to refresh the stage for purchased clothing to appear in the wardrobe. Ambient sounds repeat too quickly. "Summer swimwear" doesn't count as a swimsuit. You can't walk up an escalator to make it faster. I don't know what the lightning bolt bar is, or what the purpose of the embarrassment bar is.

    The earlier version felt like a tech demo. This version feels like it technically is a game. It's just not worth playing yet.
  20. 2.00 star(s)

    PastelPalette

    Conceptually a bizarre game, and execution-wise, a below-standard game. It has an interesting thing going but just isnt very in-depth at all. The graphics are very ugly, game mechanics arent really important, and there is no real direction whatsoever. That may not be that big of an issue when it comes to a game like this, but some objectives, better animations and some sort of gameplay loop could really save this game from its mediocrity pit.

    I would love to see the use of some landmarks and missions to complete. Maybe this girl could be doing an exhibition because she can gain an online income, and you can use that returning income for different outfits and animations? Just a recommendation. It could be good.