RPGM Rpg Maker MZ - ErosMenuMz v1.0

no_more_name

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Mar 3, 2024
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ErosMenuMz1.png

RD142O5Rw8.jpg

Do not change the name of this plugin, it has to be called "ErosMenuMz.js".

This plugin creates a new menu called "Lewd" by default, where you can add a background, an image overlay, a second image overlay and a bunch of stats.

(Optional)This plugin allows you to dynamically change the background and/or overlay images based on the value of a game variable.

How It Works:
The plugin can automatically append the variable's current value to your image name. For example: If your background is set to "UI/background" and the variable you linked has a value of "1", it will look for "UI/background1"

No credit needed, free of use.

Script Call:
$SceneManager.push(Scene_Lewd);

Changelog v1.0:
-Completely dropped drawTextEx for parsing
-Plugin scope is self-contained (and should not clash with other plugins)
-Menu Button now support \i[n], \c[n], \v[n] text code
-Added Image background option for Menu Button
-Added font size option for Menu Button
-Added Alignement options for Menu Button
-Added Opacity option for the Window
-Added support for a second overlay
-Added font size option for stats
-Stat can draw multiple icons (e.g: \i[84]\i[6])
-QoL in parameter tab

Download:
 
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FrenDev

New Member
Jan 13, 2024
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This is great! A similar JP system I found isn't as simple and intuitive as this (pics being tied to variables is such a plus too)
Thank you, will def use this!

Edit: is it possible to add an icon to the menu button? I tried adding "\I[number]" to the text and it comes up with a question mark instead ( [?]numberLewd )
 
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no_more_name

Member
Mar 3, 2024
119
64
46
This is great! A similar JP system I found isn't as simple and intuitive as this (pics being tied to variables is such a plus too)
Thank you, will def use this!

Edit: is it possible to add an icon to the menu button? I tried adding "\I[number]" to the text and it comes up with a question mark instead ( [?]numberLewd )
Thanks!

Sadly not yet to add an icon for the menu. I use drawTextEx in the window and it parses RPGM text code just fine, but you can't use that in the main menu. I need to sit down and look how other plugins do it when I have time.
 
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