Identify RPGM(?) first person dungeon crawler where you licked blood off your companions

TheeSonus

Well-Known Member
Mar 30, 2020
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Alright, fair warning, I might get some details wrong because this was a long, LONG while ago. Years at least, we're talking 201X here. I saw it being played in the background of some youtube commentary video and the name of the game was never said anywhere, so I honestly don't even know if it's on this site or not.

It was a first person dungeon crawler that I think was made in RPGMaker. I could be wrong on it being RPGmaker, but I know it was a first person dungeon crawler.

The art style was 2d and anime-esque so far as I remember.

I think the game was somewhat Alice in Wonderland styled? But a, y'know, darker version of it (very original I know). I could be wrong on this.

There was a male protagonist and female protagonist. You played as the male one and (SO FAR AS I KNOW) only controlled the female one in combat. I'm 70% sure that the male protag couldn't fight at all or was a "Domination Quest" type protagonist where he was purely support or did very little actual damage. I think either the male protag has black hair or they both have black hair.

There was a gimmick where your characters got progressively more bloody in fights, and the male protag could lick it off them to heal or buff or something. It might have only been the female protag, or it might have extended to all of them. This (licking the blood) is the one thing that I'm 100% confident about, because that's specifically what made me remember it and think about it sometimes.

You get a third character early (at least I think it's early, since the numbers in the video seemed to be really low) who is (of course) also a girl and I think she acts as a guide of sorts. I never saw them get a fourth character, but again, it was early. I think she had white hair, or close to white hair.

I don't know if there was clothing damage or not, but I think there was. Don't quote me on that because it's entirely possible I'm wrong.
 
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