- Jul 21, 2018
- 18
- 4
Hello, my english is not good, sorry
I have some question, and need help.
2. In Cruncher threads, javajav propose newer RPGM support opus audio,
https://f95zone.to/threads/cruncher-renpy-rpgm-mv-game-compactor-v0-4-1-bas.10227/post-3254287
RPGM must update nw.js to support opus audio.
I test a random MV game use old RPGM (nw.js),
opus audio is successful to load, can't hear any sound,
WebAudio fail to decode, but nw.js can decode opus audio.
this is a chromium WebAudio decode issue, fix in new version
ares: "1.10.0-DEV"
chromium: "41.0.2272.76"
modules: "43"
node: "1.2.0"
I update RPGM (nw.js) use javajav method(copy RPGM nwjs-win all files except package.json)
https://f95zone.to/threads/cruncher-renpy-rpgm-mv-game-compactor-v0-4-1-bas.10227/post-3254287
opus audio is successful to load, and can hear sound ,
WebAudio successful to decode.
ares:"1.13.0"
chromium:"65.0.3325.146"
node:"9.7.1"
node-webkit:"0.29.0"
nw:"0.29.0"
4. update nw.js will break old RPGM game?,
new nw.js will support old RPGM plugins?
update nw.js will increase 135MB, I don't know this compress method is worth it or not ?
my alternative plan is Audio use ogg aoTuV, parallaxes use lossy png.
I search many data, but still can't solve those question, hope some one can help me or have some discuss.
Thanks for your help
==========================================================================================
[solved] 1. I research a webp issue in Cruncher ,
https://f95zone.to/threads/cruncher-renpy-rpgm-mv-game-compactor-v0-4-1-bas.10227/
Cruncher v0.4 Beta use webp lossy q80 in RPGM parallaxes, will trigger a breaks movement issue,
I know use lossless webp can pass issue, but i don't want use lossless compress in parallaxes.
[solved] 3. I think question 1 Cruncher lossy webp issue, like question 2 have some decode issue,
update nw.js can successful to decode, but i not sure.
and here produce a new question.
I have some question, and need help.
2. In Cruncher threads, javajav propose newer RPGM support opus audio,
https://f95zone.to/threads/cruncher-renpy-rpgm-mv-game-compactor-v0-4-1-bas.10227/post-3254287
RPGM must update nw.js to support opus audio.
I test a random MV game use old RPGM (nw.js),
opus audio is successful to load, can't hear any sound,
WebAudio fail to decode, but nw.js can decode opus audio.
this is a chromium WebAudio decode issue, fix in new version
You must be registered to see the links
ares: "1.10.0-DEV"
chromium: "41.0.2272.76"
modules: "43"
node: "1.2.0"
I update RPGM (nw.js) use javajav method(copy RPGM nwjs-win all files except package.json)
https://f95zone.to/threads/cruncher-renpy-rpgm-mv-game-compactor-v0-4-1-bas.10227/post-3254287
opus audio is successful to load, and can hear sound ,
WebAudio successful to decode.
ares:"1.13.0"
chromium:"65.0.3325.146"
node:"9.7.1"
node-webkit:"0.29.0"
nw:"0.29.0"
4. update nw.js will break old RPGM game?,
new nw.js will support old RPGM plugins?
update nw.js will increase 135MB, I don't know this compress method is worth it or not ?
my alternative plan is Audio use ogg aoTuV, parallaxes use lossy png.
I search many data, but still can't solve those question, hope some one can help me or have some discuss.
Thanks for your help
==========================================================================================
[solved] 1. I research a webp issue in Cruncher ,
https://f95zone.to/threads/cruncher-renpy-rpgm-mv-game-compactor-v0-4-1-bas.10227/
Cruncher v0.4 Beta use webp lossy q80 in RPGM parallaxes, will trigger a breaks movement issue,
I know use lossless webp can pass issue, but i don't want use lossless compress in parallaxes.
[solved] 3. I think question 1 Cruncher lossy webp issue, like question 2 have some decode issue,
update nw.js can successful to decode, but i not sure.
and here produce a new question.
Last edited: