Review for V1.1.0.
About 6 hours in, initial thoughts.
A spin on the slow-life community genre (completely made up genre name on my part). The way this game is designed feels kind of conflicting. There are many times when I'm in the middle of a project and need to do mining/farming/etc, but whenever you transition areas, it can and probably will trigger some cutscene event. While you can skip it, some of the character writing is actually decent, so you don't really want to. Doesn't appear to be a way to go back to chat logs, but there is a reminiscent function. I'm not too sure if you can only see HCG or all events. I think it's okay to interrupt gameplay for very important events, but it's like this for everything. It messes with the flow of gameplay and is frustrating.
Progression on characters appear slow. There are consumables which can boost your friendship progression, and I think will be important later on when properly unlocked. It might be paced okay.
Other than that, nothing to deep in terms of mechanics. The only thing that might be complex is consumables and their effects. I feel that they will be very useful as their buffs are significant (e.g. +100 max stamina [you start with like 30], +35% friendship).
Remember to take it slow and enjoy the process. If you stress on trying to get 100% completion or min-maxing on your first playthrough, you're playing it wrong.
About 6 hours in, initial thoughts.
A spin on the slow-life community genre (completely made up genre name on my part). The way this game is designed feels kind of conflicting. There are many times when I'm in the middle of a project and need to do mining/farming/etc, but whenever you transition areas, it can and probably will trigger some cutscene event. While you can skip it, some of the character writing is actually decent, so you don't really want to. Doesn't appear to be a way to go back to chat logs, but there is a reminiscent function. I'm not too sure if you can only see HCG or all events. I think it's okay to interrupt gameplay for very important events, but it's like this for everything. It messes with the flow of gameplay and is frustrating.
Progression on characters appear slow. There are consumables which can boost your friendship progression, and I think will be important later on when properly unlocked. It might be paced okay.
Other than that, nothing to deep in terms of mechanics. The only thing that might be complex is consumables and their effects. I feel that they will be very useful as their buffs are significant (e.g. +100 max stamina [you start with like 30], +35% friendship).
Remember to take it slow and enjoy the process. If you stress on trying to get 100% completion or min-maxing on your first playthrough, you're playing it wrong.