Just a first impressions so far.
- There's too much wisecracking going on in this game. Makes the dialogue unnecessarily long by having characters interjecting one another in an attempt at comedy. The protagonist argues with just about every character, narrator included. So everything seems like its dragging on and on.
- The pacing is largely dominated by acres and acres of dialogue without any agency or pause, which kinda makes it hard to resist simply skipping it all.
- The training itself is surprisingly good, with smart usage of still images. And though there is but one choice of training, there is a semblance of continuity and development. Would be interesting to see how this game would turn up at the end
- You are welcome to dislike my sense of humour, I shall not be abandoning it. Besides if we don't flirt with a feisty narrator who could be a character from the series today, then how can we hope to spank the bejeesus out of one tomorrow?
- But yeah, this kinda started life as in part a VN, and slowly morphed into a dedicated trainer in pre-development. Consequently there's a fair whack of dialogue early on, and during the tutorials.
Some intro skips, and so on, will definitely be required for replayability.
- The training will get significant expansion, with each expansion also unlocking new punishments and more. But at the moment the majority vote over on the Devlog is to get the academic stuff done next, so that'll actually start a second training loop! And in due course, if the project persists, completely training one subject may allow the unlocking of more victims.
- The sex acts are, in a way, exterior to the training because I didn't want grind and sex to be connected. Grind will just change Ruby's behaviour during.
But if you punish Ruby unfairly, reward her when she doesn't deserve it, or have sex with her when she's willing but not feeling it, and/or neglect good aftercare, it does negatively impact trust.
Trust isn't massively important now, because it's only driving Ruby's being DTF and how willing to be horny she is when requesting rewards, BUT it's going to be more important to Academic training and potential sexual, romantic, and new trainee recruitment behaviours down the line.
So there's not much downside to breaching it now (other than missing out on NSFW Reward Scenes), but there will be.
There's some good potential in this game. I'd love to have a bondage route become available at some point, but I understand if that's not your kink.
One thing that did pop into mind, BLEEEP might be Pyrrha Nikos. She was the girl I first thought of when wondering who it might be.
There is very much bondage coming, we have a whole office full of toys (and red rope) yet to code ;D
As for the future;
Once the core mechanics are sorted the plan is to have more skits and stuff, unlocked by various visible and invisible stat thresholds.
These being 1-off (or possibly once automated, then voluntarily repeatable) bonus sex act and bdsm scenes.
It didn't feel like there was overmuch sense in adding them now without art and with the training still barebones though.
I'm not sure there'll ever be an "Endgame" though.
Make Ruby fall in love with you, make her hate you as you abuse your position and rape her daily, turn her into a depraved masochist who constantly craves orgasms and can only come while you hurt her, earn her trust and admiration by teaching her to be the best Huntress she can be, be a mediocre teacher who sometimes spanks his pupil, painal Ruby 4 times a day while she cries and orgasms on your dick, or rayona her into a sobbing mess and then force her through a cold shower.
This is more about creating a playground in which you can do all of that, or just some of it, than it is creating a plot driven game for me right now.
Pyrrha, Nora, Velvet, a femboi/rule 63 version of a male character, maybe even a villain like Emerald..... there's a WHOLE lot of potential for BLEEP and honestly I haven't made my mind up yet.....
I'm enjoying the project immensely, and I'm honestly flattered anyone played it at all, there are so many polished and beautifully arted games on here that make my weird little passion project spark SO much imposter syndrome :S.