Back to my normal work routine
, back to working on the game
!
You must be registered to see the links
After some work I suspect having menu for stat sliders you can turn on and off mid-game is;
1:Beyond my current level of skill
2:Gonna need a fairly ground-up rebuild of all sorts of related stuff
Sooooo the back-of-house stuff has been popped on the back-burner for now in favour of delivering another requested feature that I CAN knock out without a major over-haul.
I've added "Quick Mode" options for all of Ruby's Training and Punishment sequences.
Should cut grind down significantly for raising Trust and Punishment.
The complexity and organic-ness of Rewards means they're unchanged this session.
I'll essentially have to build a "have you seen this reward yet?" trigger into each one individually, and then give each a discrete check and offer of quick mode.
That's 64 individual new triggers and menus with little clusters of code so things don't go wonky.
I'm not sure why I'd include a skip option in sex scenes (that's the point of the game) or aftercare (which is mostly very quick unless you decide to abuse Ruby), so I'm leaving them alone.
Also dropped a couple of bug fixes I'd not encountered before.
And Patreon has finally reached the point where I can commission the next art piece, torn between a background or something NSFW to get people more interested in investing (the Patreons I have are all legends but there's a LOT riding on just them).
Anyhoo, updates means butts! And I finally figured out what Ruby wanted for Xmas!
Seemed like what she was after anyway....