Based on v1.2.4
I didn't notice any tremendous lag, unlike others.
I'm not sure why, because my laptop struggles with Rimworld and Kenshi, so it's certainly not high spec.
Though, I sometimes noticed a slight delay during dialogue responsiveness, so that's that.
Ratings
Gameplay!: 3/5
Story: 1/5
Hentai: 2.5/5
Overall there's a solid foundation for a good game, but it's lacking in depth/length especially and has issues with the gameplay execution.
---
The gameplay actually has a really good foundation.
Your 3 characters each have different specializations, which can be improved through equipment (which gets unlocked by beating dungeon rooms).
Theoretically, that sounds nice, but because you can't choose who of your characters gets to act first, you are forced to stack all the good gear on your first character.
Aside that, due to the continous enemy debuffs in form of wavely reinforcements, you are forced to play fast and aggressive with overwhelming power.
In fact, the enemies are actually really weak (though bosses are tanky) without you getting debuffed and stunlocked.
It's actually refreshing in a nice way, when a lot of other strategy games allow you to turtle heavily.
The problem is in the balance.
You'll notice that you can breeze through the competition by going all-in on offensive equipment and strategies, whereas any other strategy will result in you getting debuff locked too fast, leaving you unable to even dispel your own debuffs.
I suggest making the wavely debuffs (the reinforcements) be focused on one of your 3 player characters, instead of having the entire team be debuffed wavely.
That way you aren't forced to go ham with op gear and it increases tactical scenarios, allowing for an overall smoother difficulty.
---
The story is too short to have any meaningful impact.
In fact, the only story segments are at the beginning and at the end of the game, leaving the battle dungeon in the middle with no impact to the story.
However, the story itself has a decent red herring, it just needs expanding with several segments to break up the mono-dungeon and the terrible pacing.
One thing that needs to be expanded severely is giving the player characters more events to unfold their personalities, so I can actually be bothered to remember their names instead of their hair color.
---
The hentai is alright, but monotone and overall is in short supply.
The sprites are nice, though all of your characters have the same body sprites and just different hair slapped on top.
The animation is good, despite being recycled for all your characters.
The sound is basic, but works.
A major fetish is corruption, which you can actually choose after a defeat.
These can range from minor stat maluses, guaranteed enemy hits or starting with sex as the default combat beginning.
I didn't notice any tremendous lag, unlike others.
I'm not sure why, because my laptop struggles with Rimworld and Kenshi, so it's certainly not high spec.
Though, I sometimes noticed a slight delay during dialogue responsiveness, so that's that.
Ratings
Gameplay!: 3/5
Story: 1/5
Hentai: 2.5/5
Overall there's a solid foundation for a good game, but it's lacking in depth/length especially and has issues with the gameplay execution.
---
The gameplay actually has a really good foundation.
Your 3 characters each have different specializations, which can be improved through equipment (which gets unlocked by beating dungeon rooms).
Theoretically, that sounds nice, but because you can't choose who of your characters gets to act first, you are forced to stack all the good gear on your first character.
Aside that, due to the continous enemy debuffs in form of wavely reinforcements, you are forced to play fast and aggressive with overwhelming power.
In fact, the enemies are actually really weak (though bosses are tanky) without you getting debuffed and stunlocked.
It's actually refreshing in a nice way, when a lot of other strategy games allow you to turtle heavily.
The problem is in the balance.
You'll notice that you can breeze through the competition by going all-in on offensive equipment and strategies, whereas any other strategy will result in you getting debuff locked too fast, leaving you unable to even dispel your own debuffs.
I suggest making the wavely debuffs (the reinforcements) be focused on one of your 3 player characters, instead of having the entire team be debuffed wavely.
That way you aren't forced to go ham with op gear and it increases tactical scenarios, allowing for an overall smoother difficulty.
---
The story is too short to have any meaningful impact.
In fact, the only story segments are at the beginning and at the end of the game, leaving the battle dungeon in the middle with no impact to the story.
However, the story itself has a decent red herring, it just needs expanding with several segments to break up the mono-dungeon and the terrible pacing.
One thing that needs to be expanded severely is giving the player characters more events to unfold their personalities, so I can actually be bothered to remember their names instead of their hair color.
---
The hentai is alright, but monotone and overall is in short supply.
The sprites are nice, though all of your characters have the same body sprites and just different hair slapped on top.
The animation is good, despite being recycled for all your characters.
The sound is basic, but works.
A major fetish is corruption, which you can actually choose after a defeat.
These can range from minor stat maluses, guaranteed enemy hits or starting with sex as the default combat beginning.