This game has a great concept and new ideas regarding the html format, though falls short in the categories that matter the most.
I usually enjoy html games very much, and I really liked the creator's previous game "Fighting It". It makes me very disappointed knowing that game was abandoned for this one and it turned out this way.
I do like the beginning of the game, where things build up, the other women gossip about you and you videos behind your back, and it works really well. Though this novelty wears off quickly during the mid game and especially the end game.
I do like the idea of having a randomized cast, as it means improved replayability, but the downside to that is that none of the characters feel unique and lack any depth. This is further exemplified that there's no written dialogue or any meaningful plot or end goal really.
For a "sandbox" game, I rarely ever felt like I had control, rather defaulting to making a decision that was either left up to rng or sabotaging myself and make the character I'm interacting with upset. For a game with so many buttons and stats the gameplay was monotonous and like half-fappable.
It's a shame "Fighting It" was dropped for this game, but I definitely see the direction the developer wass trying to take this game, it's just unfortunate it didn't come out as great as it did on paper.
I usually enjoy html games very much, and I really liked the creator's previous game "Fighting It". It makes me very disappointed knowing that game was abandoned for this one and it turned out this way.
I do like the beginning of the game, where things build up, the other women gossip about you and you videos behind your back, and it works really well. Though this novelty wears off quickly during the mid game and especially the end game.
I do like the idea of having a randomized cast, as it means improved replayability, but the downside to that is that none of the characters feel unique and lack any depth. This is further exemplified that there's no written dialogue or any meaningful plot or end goal really.
For a "sandbox" game, I rarely ever felt like I had control, rather defaulting to making a decision that was either left up to rng or sabotaging myself and make the character I'm interacting with upset. For a game with so many buttons and stats the gameplay was monotonous and like half-fappable.
It's a shame "Fighting It" was dropped for this game, but I definitely see the direction the developer wass trying to take this game, it's just unfortunate it didn't come out as great as it did on paper.