Others Completed Run Run [Final] [Infinitydoom]

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OminHam

New Member
Oct 13, 2019
5
11
Is there a way to convert the source to game...
That's what my instructions were for.

As for the hunger, you can modify a few of the variables in "Hunger.gd". 'hungerwait' is how many seconds it takes for hunger to tick down, and 'hungernum' is how much hunger you start with. If you only modify 'hungernum' it will still start with showing hunger as 100, but it will correct itself after it ticks down once.
 

pl12

Newbie
Feb 20, 2022
73
1
That's what my instructions were for.

As for the hunger, you can modify a few of the variables in "Hunger.gd". 'hungerwait' is how many seconds it takes for hunger to tick down, and 'hungernum' is how much hunger you start with. If you only modify 'hungernum' it will still start with showing hunger as 100, but it will correct itself after it ticks down once.
Aw thanks very much, last question sorry do you know any way to set the empty cage at specific location or increase building spawn chance?
 

MisterPinkie

Newbie
Dec 12, 2021
29
120
So I'm not 100% sure, but I think camps and towns might be consistent? I head to the bottom right of the screen after spawning and every time I find the double cage camp. Heading right from there I find a single cage camp, and just above it a town. If I instead go down from the double cage camp until reaching the bottom of the map, heading left for a bit leads to another town. It might just be my map seed or whatever, but I deleted the files and reinstalled and it was still consistent. Or maybe I broke something, I have been messing with bugs/glitches.

Speaking of, if you manage to sell the slave merchant to... themself I guess? Wait until they get taken away, you can then sell other NPCs and they get stuck in your hand but you can still pick up everything just fine. If you do this to pregnant characters, they'll continuously produce milk or lay one egg. Guards and the trader will despawn if you walk far enough away, but any other NPC will stay glued to your hand, leaving you with infinite milk. The game REALLY doesn't like it when you do this though, and whenever you get knocked down your character will stutter and slide around randomly. If the town is near the edge of the map, you can lunge near the edge of town towards the end of the map and the guards will just walk or fling themselves off the map and despawn or get stuck, leaving you to freely tackle the traders and replicate this, if you want.
 

OminHam

New Member
Oct 13, 2019
5
11
Aw thanks very much, last question sorry do you know any way to set the empty cage at specific location or increase building spawn chance?
I'm not sure about setting up specific locations for things. You'd likely have to mess with the method that spawns them in for that. As for spawning buildings, look at "world.gd". Go to the 'assignTowns()' function, and change 'mindistance' to something low... like 0. Then make 'townamount' equal whatever you want. I've had a dozen towns all right next right to eachother, lol.

So I'm not 100% sure, but I think camps and towns might be consistent?...
You could be right, or at least they're similar enough to seem consistent. Places are set to spawn in a minimum distance away from the player, who's generally somewhere in the center, as well as apart from each other. I believe there should always be 3 towns, so that makes each town spawn somewhere on the outer section of the map in a triangular pattern.
 
2.00 star(s) 1 Vote