The game is not bad. The the enemy models look nice, the game captures the PS1 look pretty well, the controls are clunky but not unresponsive, and most of the game's problems don't seem too hard to fix. For a first 3D game, this is pretty nice, it has potential, it would be a fine, if basic and limited little game, but it gets frustrating and mind-numbing to play once the pedestals come into the mix.
Specifically, the orange orb ones. After like 10-15 minutes, this feels less like a dungeon crawler and more like a "Dev Self-Depricating Rant Simulator". At least put all of this behind-the-scenes stuff in an extras menu after you beat the game or something, not in the middle of the game. There might unironically be as many of these dev rant pedestals as there are enemies on the map. After the 8th or so of these, I just fully stopped reading the orange orbs, there's only so many times I can stop playing the game to read about how much better it would've could've should've been.
Specifically, the orange orb ones. After like 10-15 minutes, this feels less like a dungeon crawler and more like a "Dev Self-Depricating Rant Simulator". At least put all of this behind-the-scenes stuff in an extras menu after you beat the game or something, not in the middle of the game. There might unironically be as many of these dev rant pedestals as there are enemies on the map. After the 8th or so of these, I just fully stopped reading the orange orbs, there's only so many times I can stop playing the game to read about how much better it would've could've should've been.