Others - Sanctuary in Time [v1.5.0] [Novus Operandi Game Design]

  1. 2.00 star(s)

    Mercedes

    I've been looking at the game on and off for a while, but today I downloaded and played it for the first time.
    The basic idea may be quite good, but in my opinion, it suffers from too much repetition and too little new content.
    • no full-screen mode.
    • Every woman/girl plays out the same.
    • Every sex scene plays out the same. I click through everything from top to bottom, hoping to generate enough points to progress from petting to oral and vaginal. I haven't reached anal yet.
    • Not enough variety in the available positions, for example, in bed. No foggy, no riding, no spooning, no lying on your stomach and taking it from behind, etc.
    • No natural ending to the sex scene. Taking her hard 100 times makes no difference to giving her gentle oral sex twice. The end only happens if the player specifically clicks it.
    • No real impact of decisions. Yes, I can marry, even marry polygamously. However, despite several weeks of playing, I haven't noticed any differences in later storylines. No "main wife" trying to defend her position, no intrigue among the second wives, etc.
    • Customization options are too expensive.
    • Furthermore, since most of the women I rescued during my playthrough were already over 50, their skills are far too low for their age.
    • Lack of building options. I couldn't build an infirmary, only cheating by restarting the game.
    • Hardly any text that provides any relief, for example, about the women's daily routines when they fill different roles.
    • One-time actions without an ongoing quest line, for example, the mother. Recruited several weeks ago, there are hardly any actions that differ from other women.
    • The texts read fairly flawlessly, as far as I can tell, but they are just standard texts composed of too few options.

    Even though there are a lot of negative points listed here, in the end, it still leaves a solid three stars, because what has been offered so far is a solid foundation for making this an interesting game.

    Addendum:

    Unfortunately, I have to deduct one point because after some playtime, around week 30, there are delays in page loading, culminating in a game freezing in week 48.
    I already noticed the delay during my previous playthrough, but the crash is new.
  2. 2.00 star(s)

    sgb3

    There's a core of a decent sim here, but it's so barebones that there's absolutely nothing to do most days other than pass turns. The game introduces what appear to be unique characters, but once they join you they become exactly the same as any generic recruit. Since there no non-Humans or anything spicy with any of the NPCs you find, and no in-game art (can't import your own either) it just becomes utterly boring very quickly.

    While the game technically has an ending, I would not consider this anywhere near a finished game and yet it has been abandoned by the dev.
  3. 3.00 star(s)

    Alfre4u

    A bit to much grind and nothingness at times where it feels you just waiting.
    Not enough actions you can do or talks you can do,

    Just yes/no continue story.

    The story and characters at times do seem good and if this was a kinetic novel style thing I would say it likely would have been better, ie props to the writter(s).

    Also it just not really my type I do prefer some amount of pics even just a few small simple ones, as most games of this type tend to at least have that and that I think is a big negative to this as its you play something similar enough with pics or ones that don't have pics but have many more choices + control + rpg aspects etc...

    3/5 average,
    would say slightly below that but will give benefit of doubt that it could be great if I was into it more and could accept the bits of nothingness and no pics.
  4. 3.00 star(s)

    Caramimo

    Had fun events were a bit fast and lack of automation was enemy of my terrible name memory. But it was fun i kept skipping turns to see where stoy will take.

    My only wish was ıniversal cloth wardrobe so i dont have to spend resources for each character. For example i bought harem clothes then upgraded it to winged version but another person cant equip harem clothes so i have to re buy it
  5. 4.00 star(s)

    Incombat

    One of the text-based management/trainer games, kinda reminiscent of games like Adam & Gaia, or No Haven(closer to latter one) . Which we definitely don't get enough of(but we get crap-ton of grindy life sims instead).

    Writing is pretty decent. Some pics here and there would be better, but bones are coded on Java and seem to be working well mechanically. Should be good to grow on, if Corrupted Saviours is anything to go by, not many games on Java out there.

    Just need more variety and content - base upgrades, girls, events, maybe some pressure mechanics like timed raids or loyalty loss and leaving/betrayal .

    Reviewing this early to up some visibility for rare genre, definitely wait and see on this one.
  6. 2.00 star(s)

    Deleted member 2541808

    its a decent concept, there is simply not enough to do to justify calling this finished though. More interacting with the girls/base. I feels like I'm spamming the forward button more often then not. More trainer elements for the girls and more fleshed out base building will bring this game to life for sure.
  7. 3.00 star(s)

    anonwk3

    A good little text based management/trainer text based h game whose main gameplay loop revolves recruiting women throughout time and building out your base to defend from evil furries . The H content is well written if a bit repetitive after a while, that said every update does add meaningful content and rebalances add a mostly completed story means this definitely one to watch