This game has an excellent narrative because it understands the importance of first building the love between the two protagonists, so that later, the NTR (Netorare) becomes more ruthless and hurts more, making it feel more taboo and hit closer to the heart. Many games don't bother to create a true emotional relationship, which is why they fail or don't manage to have as much of an impact on the player. Kudos to the developer.
That said, this game has some decisions I didn’t like. I don’t mind clearly defined parts, but the first part is quite boring, and you can’t level up, change weapons, or learn new techniques. In other words, you have to spend two hours waiting for the game to get good later. Then in the second part, everything is suddenly unleashed due to a MacGuffin, and even the village chief asks you to make money (for no apparent reason) in a red zone, but the transition feels abrupt—going from nothing to doing everything all at once.
As for the art, it’s good when we’re talking about the protagonist, UMI, although the color red is overly dominant. However, the male NPCs leave much to be desired.
In short, it's a great game that could have been better if it had been more structured, given the player more freedom in terms of mechanics, and improved the art without relying so heavily on the color red."
That said, this game has some decisions I didn’t like. I don’t mind clearly defined parts, but the first part is quite boring, and you can’t level up, change weapons, or learn new techniques. In other words, you have to spend two hours waiting for the game to get good later. Then in the second part, everything is suddenly unleashed due to a MacGuffin, and even the village chief asks you to make money (for no apparent reason) in a red zone, but the transition feels abrupt—going from nothing to doing everything all at once.
As for the art, it’s good when we’re talking about the protagonist, UMI, although the color red is overly dominant. However, the male NPCs leave much to be desired.
In short, it's a great game that could have been better if it had been more structured, given the player more freedom in terms of mechanics, and improved the art without relying so heavily on the color red."