Henley

Active Member
Game Developer
Oct 3, 2019
557
892
We had a guy ask to remove the bees from the game with a filter. Some of y'all just need to be okay with a game being as it is.
 

Rustyshack

Member
Feb 13, 2021
176
142
The requests stop when you draw a line in the sand and it sounds like you've done so in which case I have nothing more to say about the subject.

You would be surprised at how particular people are when it comes to futas. In another game that's been here since 2017, there are still people asking for the futas in that game to have balls. With something like this it's really hard to please everyone.
balls are nice my guy.
 

bzzk

New Member
Dec 20, 2019
12
11
Game first. Go play a visual novel or something.
I don't know what "game" you're talking about, I ran around for about 20 minutes, took pictures, there's no more sense in the game at the moment) I don't understand, they say that the developer has been making it for years, but they haven't brought in any sexual interaction with NPCs. Right now it's just running around without jumping and absolutely no interaction with anything
Quests are stupid and pointless

Of course it looks cool, there is potential, but I don’t understand the point of posting such versions to the world
 

Henley

Active Member
Game Developer
Oct 3, 2019
557
892
I don't know what "game" you're talking about, I ran around for about 20 minutes, took pictures, there's no more sense in the game at the moment) I don't understand, they say that the developer has been making it for years, but they haven't brought in any sexual interaction with NPCs. Right now it's just running around without jumping and absolutely no interaction with anything
Quests are stupid and pointless

Of course it looks cool, there is potential, but I don’t understand the point of posting such versions to the world
Hi, I'm developer.

We have been building the game for years and the early games were completely different games all together. The current iteration took 3 years to find as the other versions of the core loop were not fun nor good enough.

The current iteration build started in v016 we are now in v022b. That is 7 builds. When I say "game first" it means, building the core loop and mechanics needed to support an open world adventure game. What that means right now is building the ai systems so the world feels reactive to predators and threats. That the player should be careful of aggressive natives. That there is a soft failure state in the game to spur on intended player interactions.

Go read our development blogs for information on why this is the case, what are plans are, and how long it will take. Don't complain about not knowing when I have given you everything you need to know.

Also we are well aware of the potential for the concept, hence why we are focusing on core mechanics so much. Those need to be strong.
 

haillo22

New Member
Dec 16, 2019
4
1
From each open region, find stones at night, photograph them, and put them on the pedestal. Unlocks a new type of monster Malous

Безымянный.jpg
 
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haillo22

New Member
Dec 16, 2019
4
1
Hi, I'm developer.

We have been building the game for years and the early games were completely different games all together. The current iteration took 3 years to find as the other versions of the core loop were not fun nor good enough.

The current iteration build started in v016 we are now in v022b. That is 7 builds. When I say "game first" it means, building the core loop and mechanics needed to support an open world adventure game. What that means right now is building the ai systems so the world feels reactive to predators and threats. That the player should be careful of aggressive natives. That there is a soft failure state in the game to spur on intended player interactions.

Go read our development blogs for information on why this is the case, what are plans are, and how long it will take. Don't complain about not knowing when I have given you everything you need to know.

Also we are well aware of the potential for the concept, hence why we are focusing on core mechanics so much. Those need to be strong.
As I understand it, the equipment is not working yet? and interactions with monsters?
 

Henley

Active Member
Game Developer
Oct 3, 2019
557
892
As I understand it, the equipment is not working yet? and interactions with monsters?
Equipment? Yes the roadmap lays out when features are going into the game.

Here is everything we will be adding before launching on steam.

Global Sex Mechanics
Open world sex systems for stumbling upon sex between prey.
One Unique Sex animation per species.
As many new global sex animations added as possible.
Simple interaction animations added: Headpats.
Player model updates for limb length and face.
Cum system polish and tweaks.

Cum Sleep State:
After any sex animation, the “receiver” monster enters a cum sleep state: Perception is turned off, girl is ragdolled, cum stays on them and spawns from holes that was used in animation.

Predator sex systems:
Predators hunting prey and forcing them into sex animations.
Predator locomotion to signify hunting mode.
Predator pink eye glow effect to signify hunting mode.
Predator state swap post-sex completion.
Predator player system: Failure state, Camera control, Clothing swap, Spawn location, Time change.

Perv Plant sex systems:
Prey capture: Disable perception, Drop post-finish tech (ragdoll+sleep), Animation selection for gender.
Bee Activation: Bee pollinate animation, Prev Plant reactivation.
Activation system: Randomization for activation (30 on, 70 off).

Spore Plant systems:
Girl status change: Prey and Predators stun animation into Hunt mode (see Predator sex systems).
Bee Activation: Bee pollinate animation, Spore Plant reactivation.
Activation system: Randomization for activation (20 on, 80 off).

Pink Moon Lunar Cycle:
Extend the lunar cycle to 14 in-game days.
Pink moon event activation on the full moon.
Activating secondary SO points.
Turning some Prey monsters into hunting mode.
Increasing the sex SO activation percentage in mons.

Nests exploration:
Simple patrol programming. Sleeping room traps. “Hunting” mons inside the nest patrolling.
Nests are activated only when the species is supposed to be sleeping.
Nests having unique sex animation SOs at the end of the puzzle area.
Nest icon unveiled after radio beacon discovery. First “?” then as they arrive closer it is the nest icon.

Core System Mechanics

Monpedia Mating tab:
9 photo categories: Masturbation, Oral Acts, Mono Coitus, Poly Coitus, Orgasm, Interspecies Acts, Flora Acts, Spored Acts, Nest Acts.
Icons and systems.

Monsutra System
New UI panel for displaying animations:
Still images of buns (unless unique to species) in sex positions: Colored, Greyed.
Unique names for each position.
Unlocking system: Unlocks after taking a photo of the animation in progress.
Notification popup: “New entry discovered in Monsutra”

Familiarity System
Monpedia score tally affecting Species Familiarity.
There are three total tiers per species: Fearful, Curious, and Friendly.
Fearful State: Once the player has been spotted they react and flee.
Curious State: Once the player has been spotted mons pose in modeling and seductive poses. Going too close makes them flee.
Friendly State: Once the player has been spotted mons pose in modeling and seductive poses. Going closer will allow the player to be prompted to “Interact” with the Monster which brings up the Monsutra window allowing for unlocked poses to be started. Before the animation starts the player simply highlights which position they want to be in (top or bottom) and then the animation begins. Choosing a position in some animations will be locked due to genitals or if the animation is unique to a species.
The player will be able to back out of the animation early by pressing the “cum” button, which skips the animation state to the ejaculation point.
After cuming, the mon recently used will be tired and will enter a cum sleep state.

Teleporting to Camp
Temp images are destroyed on teleport.
Hovering prompts to “Hold” for teleporting.
Teleporting moves to the loading screen before placing the player in camp.

Perfect Photo animation system
Each animation needs to have perfect photo points when the photo is related to a monpedia entry.

Score multiplier
Photo Scoring tweaks.
Timeslow down during submission of 35% game speed.
Not allowing predators to attack the player during submission.
Photo Stacking when photos are taken within a quick succession of each other, photos within the stack are processed as one, so only one photo of the 4ish photos can be submitted.
Save file conversion to 64-bit string for photo and progress saving.

Additive Content

General Smart Object animation replacement from mocap.
Full suite voice acting for Species.
Introduction
Introduction animation created.
Player selection overhaul.
Beach Landing + Half of Mission 1.1 Narrative created.
Overhaul tutorial popups.
Tutorial for Predators
Tutorial for Nests
Tutorial for Perv Plants
Tutorial for Spore Plants
Tutorial for Pink Moon Event
Tutorial for Camera Scoring Breakdown
Tutorial for Campsite and Radio Beacons
Tutorial for Tools
Tutorial for Submissions and Full Camera Storage
Tutorial for Tourist Mode
Tutorial Glossary added

Tourist Mode
Main menu button for Tourist Mode
Grayed out button for Story Mode
Unique save files for Tourist Mode
Swap Player Character function in Tourist Mode
Fake Bush item
Prey Bait item
Predator Bait item
Toy item added
Toolbox functionality added to the camp

Polish Items
Loading screen when loading into the game, teleporting to camp, and starting a game.
Save File details added to the main menu.
General Monster Actions tagging.
No duplicate categories per animation (eg: sunbathing counting for Relaxing and Bathing).
Longer animations added from Motion capture with face animations.
Bush Peaking Mechanics
Better stealth UI feedback for being inside stealth.

Demo Build
Reduced playspace of plains map.
Only three species can spawn (Fox, Bat, Bunny).
Limited Monsutra animations can spawn.
Limited Toolbox items in Tourist Mode.
Full introduction and tutorial glossary added.

Now you can read that and be content.
 

haillo22

New Member
Dec 16, 2019
4
1
Equipment? Yes the roadmap lays out when features are going into the game.

Here is everything we will be adding before launching on steam.

Global Sex Mechanics
Open world sex systems for stumbling upon sex between prey.
One Unique Sex animation per species.
As many new global sex animations added as possible.
Simple interaction animations added: Headpats.
Player model updates for limb length and face.
Cum system polish and tweaks.

Cum Sleep State:
After any sex animation, the “receiver” monster enters a cum sleep state: Perception is turned off, girl is ragdolled, cum stays on them and spawns from holes that was used in animation.

Predator sex systems:
Predators hunting prey and forcing them into sex animations.
Predator locomotion to signify hunting mode.
Predator pink eye glow effect to signify hunting mode.
Predator state swap post-sex completion.
Predator player system: Failure state, Camera control, Clothing swap, Spawn location, Time change.

Perv Plant sex systems:
Prey capture: Disable perception, Drop post-finish tech (ragdoll+sleep), Animation selection for gender.
Bee Activation: Bee pollinate animation, Prev Plant reactivation.
Activation system: Randomization for activation (30 on, 70 off).

Spore Plant systems:
Girl status change: Prey and Predators stun animation into Hunt mode (see Predator sex systems).
Bee Activation: Bee pollinate animation, Spore Plant reactivation.
Activation system: Randomization for activation (20 on, 80 off).

Pink Moon Lunar Cycle:
Extend the lunar cycle to 14 in-game days.
Pink moon event activation on the full moon.
Activating secondary SO points.
Turning some Prey monsters into hunting mode.
Increasing the sex SO activation percentage in mons.

Nests exploration:
Simple patrol programming. Sleeping room traps. “Hunting” mons inside the nest patrolling.
Nests are activated only when the species is supposed to be sleeping.
Nests having unique sex animation SOs at the end of the puzzle area.
Nest icon unveiled after radio beacon discovery. First “?” then as they arrive closer it is the nest icon.

Core System Mechanics

Monpedia Mating tab:
9 photo categories: Masturbation, Oral Acts, Mono Coitus, Poly Coitus, Orgasm, Interspecies Acts, Flora Acts, Spored Acts, Nest Acts.
Icons and systems.

Monsutra System
New UI panel for displaying animations:
Still images of buns (unless unique to species) in sex positions: Colored, Greyed.
Unique names for each position.
Unlocking system: Unlocks after taking a photo of the animation in progress.
Notification popup: “New entry discovered in Monsutra”

Familiarity System
Monpedia score tally affecting Species Familiarity.
There are three total tiers per species: Fearful, Curious, and Friendly.
Fearful State: Once the player has been spotted they react and flee.
Curious State: Once the player has been spotted mons pose in modeling and seductive poses. Going too close makes them flee.
Friendly State: Once the player has been spotted mons pose in modeling and seductive poses. Going closer will allow the player to be prompted to “Interact” with the Monster which brings up the Monsutra window allowing for unlocked poses to be started. Before the animation starts the player simply highlights which position they want to be in (top or bottom) and then the animation begins. Choosing a position in some animations will be locked due to genitals or if the animation is unique to a species.
The player will be able to back out of the animation early by pressing the “cum” button, which skips the animation state to the ejaculation point.
After cuming, the mon recently used will be tired and will enter a cum sleep state.

Teleporting to Camp
Temp images are destroyed on teleport.
Hovering prompts to “Hold” for teleporting.
Teleporting moves to the loading screen before placing the player in camp.

Perfect Photo animation system
Each animation needs to have perfect photo points when the photo is related to a monpedia entry.

Score multiplier
Photo Scoring tweaks.
Timeslow down during submission of 35% game speed.
Not allowing predators to attack the player during submission.
Photo Stacking when photos are taken within a quick succession of each other, photos within the stack are processed as one, so only one photo of the 4ish photos can be submitted.
Save file conversion to 64-bit string for photo and progress saving.

Additive Content

General Smart Object animation replacement from mocap.
Full suite voice acting for Species.
Introduction
Introduction animation created.
Player selection overhaul.
Beach Landing + Half of Mission 1.1 Narrative created.
Overhaul tutorial popups.
Tutorial for Predators
Tutorial for Nests
Tutorial for Perv Plants
Tutorial for Spore Plants
Tutorial for Pink Moon Event
Tutorial for Camera Scoring Breakdown
Tutorial for Campsite and Radio Beacons
Tutorial for Tools
Tutorial for Submissions and Full Camera Storage
Tutorial for Tourist Mode
Tutorial Glossary added

Tourist Mode
Main menu button for Tourist Mode
Grayed out button for Story Mode
Unique save files for Tourist Mode
Swap Player Character function in Tourist Mode
Fake Bush item
Prey Bait item
Predator Bait item
Toy item added
Toolbox functionality added to the camp

Polish Items
Loading screen when loading into the game, teleporting to camp, and starting a game.
Save File details added to the main menu.
General Monster Actions tagging.
No duplicate categories per animation (eg: sunbathing counting for Relaxing and Bathing).
Longer animations added from Motion capture with face animations.
Bush Peaking Mechanics
Better stealth UI feedback for being inside stealth.

Demo Build
Reduced playspace of plains map.
Only three species can spawn (Fox, Bat, Bunny).
Limited Monsutra animations can spawn.
Limited Toolbox items in Tourist Mode.
Full introduction and tutorial glossary added.

Now you can read that and be content.
very ambitious, I will wait with interest, and I will definitely buy it on steam
 

Henley

Active Member
Game Developer
Oct 3, 2019
557
892
very ambitious, I will wait with interest, and I will definitely buy it on steam
It's about 2 months of work or so. We have a majority of it done I just didn't want to spend time formatting it for the post here
 

rungtate

Newbie
Aug 20, 2021
70
174
With the male protagonist, can i have S*x with monstergirls?
Imagine being on a site mostly dedicated to porn games and being afraid to actually type out the word sex.

If you actually half-assedly read this thread you would find your answer quite easily here. Try that out first before blindly posting what has been answered several times already.
 

mr__person__

Member
Jan 18, 2020
471
962
Imagine being on a site mostly dedicated to porn games and being afraid to actually type out the word sex.

If you actually half-assedly read this thread you would find your answer quite easily here. Try that out first before blindly posting what has been answered several times already.
I want you to know that you just yelled at a child. That dude's 14 at best.
 

WajweL

New Member
May 19, 2024
1
0
It's about 2 months of work or so. We have a majority of it done I just didn't want to spend time formatting it for the post here
I dont know how difficult formatting is and how long can it take, but please man, we beg you, spoil us with newer version. Game looks good as for early version and for now its just proof of concept, promising one. I played it for about 2 hours, running around trying to make sense of what is currently possible to do, but it just doesnt hype me up and it just lacks in the core mechanic, there is really no point in taking photos now as it doesnt provide anything, camera is only usefull for spying. Adding version with atleast few more features will make good tease before full version drops eventually, and with that amount of stuff on the road map, if atleast half of them makes it to the final version, it will be one of the best games posted on this site. But... but still, what we see now, looks like other abandoned games from this site, shovelwere at best, other developers have been promising "good" games with meaningfull updates, and delivered nothing at all or milked people by giving them "bugfixes", just laziness or brought cash from patronite or other places, enough that developing them further had no meaning to the devs. I ask you kindly, please dont say full version will be good without showing to us what it can be like, a lot of games here dont even reach that state or are just scams and assetflips.
Actually i will download it again now and run around trying to find anything i might have missed.
 
1.70 star(s) 15 Votes