Best game ever.
It's simple, not too fast, not too slow. The dialogues are funny, and the humor and struglles are well done. I hope to see more, and maybe an even slower pace. Many games lose their magic when they become too physical, breaking the cycle: going up brings excitement, but when there’s regret and a rollback, it creates a kind of disruption. It would be interesting to slow the progression even further, maintaining a limit, but something should happen to gradually push that limit, in a somewhat disorderly fashion.
Suggestions for future development:
It's simple, not too fast, not too slow. The dialogues are funny, and the humor and struglles are well done. I hope to see more, and maybe an even slower pace. Many games lose their magic when they become too physical, breaking the cycle: going up brings excitement, but when there’s regret and a rollback, it creates a kind of disruption. It would be interesting to slow the progression even further, maintaining a limit, but something should happen to gradually push that limit, in a somewhat disorderly fashion.
Suggestions for future development:
- Maintain a balance between pace and exploration
The game has a good pace, but it could be interesting to make it more fluid based on the player's actions. For example, offering more pronounced slow moments to encourage reflection and exploration while still keeping the excitement intact. - Enhance the physical aspect without breaking immersion
It would be wise to find a balance between physicality and preserving the game’s magic. You could introduce mechanics that require more strategic decision-making, preventing the game from becoming too action-oriented and losing its captivating charm. - Add steps of progression that are chaotic but interesting
As mentioned, the idea of gradually pushing the limit is intriguing. You could introduce random events or challenges that disrupt the game’s evolution, creating a feeling of controlled chaos while keeping players engaged. - Expand the narrative and humorous elements
Since the dialogues are a strong point, it would be great to add even more humorous content, with dialogue choices that directly affect gameplay and the story's development, further enhancing player engagement.