RPGM - Savage Dungeons [v0.0.0.1] [Adrasko]

  1. 1.00 star(s)

    amgwtfover

    V0.0.0.1
    It pains me to give this 1 star, but I'm going to because if I'm being brutally honest, even if a game has depth and goes beyond basic RPGMaker stuff, that doesn't give it the automatic right to 3*+ just for "not being shit". If I am uninstalling it after wandering in darkness and getting 1 shot for 30 minutes, then that is what I'm judging it as.

    Pros
    - The dialogue doesn't come across as AI, broken english or anything close. It is articulate and ominous while not being useless. A clear positive
    - There is alot of variety, arenas, skills, quests. There is a clear vision here for something more.

    Cons
    - No game has the right to be this dark that isn't a dedicated stealth horror game. You can't see anything, and the auto-zoom of the camera means you can't see anything further than your hand even in brightness in some areas. You don't need to limit vision for the dark look, just put some fog or tint filters on to get the dark aesthetic instead.
    - "you are not a superhero, don't think you can fight anything" that's fine, that's ok, I've done Kenshi, KCD2 etc. I can handle not being able to fight everything. But when 95% of the enemies one shot you, and you disable the Escape function? That's just fucking stupid. Enjoy constantly saving because you couldn't see the Giantess or Ogre before it walks into you, no you can't run, just reload your last save. Git Gud.
    - The city has so much useless space it's honestly infuriating to navigate. So many empty alleyways, so many 1 block-wide tunnels that go nowhere. I feel this is the one instance where it's good the darkness is there just to cover up how non-sensical the map is.
    - The bodies, admittingly this is a personal preference thing, but the entire
    O-8--< bodies look really weird with the muscle definition. The enemy models are great, and then here's us looking down a few chromy-homies.

    But I'm really glad, even though it looks like the game wasn't playtested or checked at all, that you got all the Subscribestar links functioning and at leaest 5 (from my half hour playing) advertised "Subscribe to access this content!" for it in a v0.0.0.1. What happened to devs making something actually playable before locking away half the content?
  2. 1.00 star(s)

    DragonFire

    Game is slow and grindy, maps are terrible and easy to get lost.
    If you got the first girl, dark haired, and go to Arena and fight, she is lost to the party afterwards, guess thats a bug?

    No moving animations, only still shots.
    No sex sounds what so ever.

    Wonder what all the file size is about, because whats in it so far should not take up that much space..

    Buying and equipping makes no sense.. you buy armor but can't use it.
    Just one example of the terrible item mechanics that makes zero sense overall.

    On in all a massive waste of time IMHO.

    This looks like a first time trying to make a game and not knowing anything about how to do it.
    The ideas are there, but the skills to make it is not, sadly.

    Would not recommend this until it got some serious improvements.